Hi all! In case anybody reads this thing, sorry not to have updated it for so long. As I am easily distracted by random things, I got myself one of those "open" handheld gaming/media devices called the "gp2x" and have been having a lot of fun writing code for it.
I released a game called "Vektar" …
I released a game called "Vektar" …
Switching to storing vertices apart from triangles, and a few other tweaks, has made the engine efficient enough for now. It isn't blazing fast but I only need it to be fast enough to not be annoying.
Here's a test that looks slightly more planet-like, but there's still a long way to go obviously!
Here's a test that looks slightly more planet-like, but there's still a long way to go obviously!
…
To make the cube begin to appear more planet-like, I implemented a simple ROAM-type surface subdivision scheme, so it adapts the number of triangles as I zoom in and out.
Even though I'm not really concerned with efficiency, the implementation is pretty bloated (stores three vertices per triangle) s…
Well, that didn't last too long. I lost interest in the "make a whole simple game" project. But I did get inspired by Ysaneya's amazing journal, so I decided instead to pretend that I'm working on a big space game with aliens and spaceships and planets and so on.
Since there's no hope that I'd act…
Since there's no hope that I'd act…
Ok, here's a new screen list. With this setup, the obvious default path gets right to playing a level by clicking on "Play" from the first screen.
1. INTRO
Music and animation of some kind to hold a user's interest
- probably the "intro" music should extend over all the non-game screens
This s…
So I thought I'd plan out the various screens that the game should have -- only now do I realize what a truly massive undertaking even a small "complete" game is!
Many games have the same sort of flow, so maybe this analysis will be useful to somebody else.
Some of these "screens" might actually be d…
Many games have the same sort of flow, so maybe this analysis will be useful to somebody else.
Some of these "screens" might actually be d…
So I have more or less picked some mechanics for my little puzzle game, and it involves moving balls around (impressive, eh?). Even such a trivial thing has its interesting points though.... I'll have to render a lot of different styles of spheres from arbitrary orientations, and I'd like them to …
So after years of liking games, I decided to try and make games (like everybody else!).
The whole process is interesting to me so I'm going to start by tring to make a "complete" but small game, probably a puzzle game of some kind, just to get experience (though I'll try to make it fun to play).
Most…
The whole process is interesting to me so I'm going to start by tring to make a "complete" but small game, probably a puzzle game of some kind, just to get experience (though I'll try to make it fun to play).
Most…
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