Deranged talked me into picking up the Golem3D level editor again, so I am in the process of revamping it to use the new version of the map, with the new terrain blending. I'm also going to redo the interface a bit, and fix up the tools. He also tells me that the ability to save and load maps would be a desirable feature. I know, crazy talk, but hey...
I'll probably go ahead and upload the final exe when I'm done for anybody that wants it. It basically allows editing of terrain using elevation brushes, terrain-type painting, and smoothing using gaussian blur. I'm needing to change the terrain painting to account for the new way of doing things, and I want to fix up the way brushes and whatnot are handled for all of the tools. Might be a little while before I get it to where I want it. I'm also hooking up a Lua script interface and some goodies to allow the use of scripts to facilitate some of the procedural stuff I've implemented. It'll be accessible from some sort of text box within the editor.
I sure did! I love that tool.