So Torque 2D is kind of a Godsend at this point. In order for me to free up time to get back to Katana (I'd still like to finish it, it was turning into a decent 2D pure-SDL engine), Blade Edge has to start making me some money so I can justify dedicating more time to it (and hence Katana). T2D will enable me to finally work on the games rather than the engine. Blade Edge already has two games waaay past prototype and ready for immediate development and release, so using T2D to get the job done seems the smartest thing to do at this point.
Anyways, I found a lot of prelim info in some of the GG .plans:
Melv May
Josh Williams
Josh's .plans in particular are the most informative at this point, detailing a lot of T2D's inner workings and features. There's also a video for download that shows off the engine's particle engine, scrolling, tile mapping, sprites, physics, and more. It's quite impressive.
So I'm definetly on board for the Early Adopter release - anyone else as excited about it as I am? Can't friggin wait! I still have to finish reading through the latest of Josh's massive .plans, and I think I'm going to go watch that video again and imagine the possibilities...
Random Observation
There are too many damn journals now [smile] I can't keep up with them all!! AARRGGH!!!
Edit
I posted a link to this pic over in Josh William's .plan file on GG, but here it is again so none miss it. GG rocks!! [grin]
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I'm happy to announce that we've just completed a licensing deal for Drew's facial hair with Playschool toys. Look for it in toy stores this Christmas as Playschool's "My First Beard(tm)".