OpenGL procedural terrain - triplanar texture mapping + normal mapping

Published November 29, 2023
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Just a small demo of triplanar texture mapping + normal mapping in action over a procedurally generated surface.

To better show the effect, in this simple demo I used a brick texture over a very smooth terrain (generated using small values of "persistence").

Textures from:

. FreePBR.com

. Textures.com

Cubemap used: 'Miramax' by Jockum Skoglund (hipshot), link: https://opengameart.org/content/miramar-skybox licensed under the creative commons CC BY 3.0 license: https://creativecommons.org/licenses/by/3.0/

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