![](https://uploads.gamedev.net/blogs/monthly_2023_01/e1dd6116965c4ada81577a12749efa6f.1.PaddedRoomOff(smol).png)
Level Design:
- Large Treatment Room
- Added more background props.
- Added more fog.
- Increased lighting.
- Patient Room
- Added small puzzle to test new confirm dialog feature.
- Updated textures, props, and lighting.
- Padded Cell
- Added new dialog options.
- Updated textures, props, and lighting.
![](https://uploads.gamedev.net/blogs/monthly_2023_01/b92fc54e79ef4561851a6bd549f4fa2e.HighresScreenshot00030.png)
Game Features:
- Confirm Dialog
- When interacting with items you can make choices about what to do with said interaction.
- Camera
- No longer clips through objects and smoothly moves to prevent clipping.
- Flashlight
- Adjusts brightness when getting to close to objects.
- Interaction Objects
- Player can comment and interact with things differently depending on the dimension.
- Bugs Fixed
- No more white light randomly glowing in the player mesh. Out of combat flag is now accurate when changing rooms.
![](https://uploads.gamedev.net/blogs/monthly_2023_01/f04fe088ef5040dfb3cd3a0dc81e4f76.PatientRoomShowcaseThumb.png)