Today, we're going to start working on an asset editor class for geometry assets. We'll also prepare for viewing a geometry asset by writing a mesh renderer class. This class will serve as a viewmodel for the WPF 3D viewer that we'll write in the next video. (Green Episode)
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keywords: mesh, geometry, vertices, asset pipeline, level of detail, AABB
by Arash Khatami
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#PrimalEngine #GameEngineSeries #GameEngineProgramming #TheGameEngineProgrammingSeries