In the previous episode we wrote some of the functionality that we need in the geometry asset class in order to further process the generated or imported 3D meshes. Starting with this video, we'll create a new dialog window that will allow us to tell the content tools what kind of primitive mesh we'd like to generate and what settings should be used for that. (Green Episode)
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Discord: https://discord.gg/75ZmXwz
Further reading: Routed events: https://docs.microsoft.com/en-us/dotnet/desktop/wpf/advanced/routed-events-overview?view=netframeworkdesktop-.8#:~:text=Events%20Are%20Implemented-,A%20routed%20event%20is%20a%20CLR%20event%20that%20is%20backed,%22owns%22%20the%20routed%20event.
keywords: mesh, geometry, vertices, asset pipeline, level of detail
by Arash Khatami
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#PrimalEngine #GameEngineSeries #GameEngineProgramming #TheGameEngineProgrammingSeries