Today's video is less related to game engine programming and more about creating utility functions that we need in order to organize the data within the engine. Of course, it's hard to go about without good containers and as we have seen in the previous episodes we're desperately in need of having a free-list container that can help us host the data in a nice and tidy buffer. So today, I'm going to quickly explain what the free-list is and then proceed to implement one.
?(Red Episode)
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keywords: free list container, vector container, c++
by Arash Khatami
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#PrimalEngine #GameEngineSeries #GameEngineProgramming #TheGameEngineProgrammingSeries