Previously, I set up the high-level renderer and defined how it would interact with a low-level renderer through an interface. I also added the required headers for DirectX 12 so that we can access its API. Today, I'm going to start with writing the initialization and shutdown code for the D3D12 low-level renderer.
(Red Episode)
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keywords: graphics rendering, direct3d 12, directx 12, dxgi
by Arash Khatami
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#PrimalEngine #GameEngineSeries #GameEngineProgramming #TheGameEngineProgrammingSeries