In the last two videos, we set up the geometry pipeline to accept a geometry asset class from the content tools and started working on a WPF renderer so that we'll be able to inspect the generated or imported geometry content. Today, we'll add the viewer control and hopefully see the fruits of our labors that started a while back with the geometry asset pipeline!
(Green Episode)
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keywords: mesh, geometry, vertices, asset pipeline, level of detail, Viewport3D
by Arash Khatami
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#PrimalEngine #GameEngineSeries #GameEngineProgramming #TheGameEngineProgrammingSeries