Previously, we added new methods to our visual studio class that we can use to run or debug the game. What we also did was that, before running the game, the active scene is saved in a binary format, so we can load this data in when we run the game outside of the level editor. Today, we're going to do just that: load the saved scene during the game initialization and use it to construct al objects in the scene.
(Red Episode)
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by Arash Khatami
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