In the last two videos, we set up almost everything that the game engine needs in order to run our game: we made sure that all information about the active scene is saved and that the engine is able to read that information. Also, now we have a WinMain() function that initializes, updates and shuts down the game engine and our game with it. In this video, we're going to put everything together so that we can run our fully functioning game application. (Red Episode)
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by Arash Khatami
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