Welcome to this new episode in which we'll start setting up things to run the game in stand-alone mode. First we'll add new methods to the Visual Studio class that we can call to run the game in either the debug or stand-alone mode (and also stop the game). Then we'll add a WinMain() function that will be the entry point of our game, and finally write the content of the game project in a binary format so the application can read it and create the entities in the scene.
(Red Episode)
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by Arash Khatami
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#PrimalEngine #GameEngineSeries #GameEngineProgramming #TheGameEngineProgrammingSeries