For the past month or so, I've been working on and off on this project. In addition to fixing bugs and refactoring code, I've improved some ease of access and quality of life aspects such as turning customer slider timers into numbers, adding more tooltip functionality, and stopping time when the player is looking at an informational tooltip.
Now it's time to implement more mechanical features such as completing a line spawning a wild food that can be used to complete any order
and scriptable hazard modifiers for moving hazards to different locations while they're still active.