Here I am ? It's a seventh part of our devblog and I want to share some information
In this part there will not be a screenshot with new functionality. This week we were working on a global map where the player will choose the level for the game.(Example in other game below)
But we make our game in 3D and we needed something similar, but in 3d. Finally, we decide make a hex based map where player can choose level to play. I found an incredibly useful tutorial on this topic, which describes in detail and clearly the process of creating a hex map. (https://catlikecoding.com/unity/tutorials/hex-map/)
We are also thinking about how to remake the tower improvement system in order to associate this with a map. In our opinion, this would diversify the gameplay, as well as make it possible to open the content gradually (at some levels a new tower will open, on other buffs and so on).We have a couple of ideas on this, but more on that later.