BI - Devblog[#7]

posted in BI - devblog for project Barbarian Invasion
Published June 01, 2020
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Here I am ? It's a seventh part of our devblog and I want to share some information

In this part there will not be a screenshot with new functionality. This week we were working on a global map where the player will choose the level for the game.(Example in other game below)

Map example from Kingdom Rush

But we make our game in 3D and we needed something similar, but in 3d. Finally, we decide make a hex based map where player can choose level to play. I found an incredibly useful tutorial on this topic, which describes in detail and clearly the process of creating a hex map. (https://catlikecoding.com/unity/tutorials/hex-map/)

We are also thinking about how to remake the tower improvement system in order to associate this with a map. In our opinion, this would diversify the gameplay, as well as make it possible to open the content gradually (at some levels a new tower will open, on other buffs and so on).We have a couple of ideas on this, but more on that later.

In the best case, next week the opportunity to edit the landscape and add rivers to the map will be ready, but it's hard to say something, since we have a session(exams) at the university

Not too much to show this week, but that doesn’t mean we didn’t work ???

Thanks for reading ?

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