So let me share with you our progress
New FXLet me introduce a new spawning effect for units
Spawn…In this part there will not be a screenshot with new functionality. This week we were working on a global map where the player will choose the level for the game.(Example in other game below)
Map example from Kingdo…Hello there! In today's devBlog I want to share our progress this week.
In a previous devblog I set a goal for myself: improve my cartoon shader. It take more time than I expected. I had problems with URP cause most tutorials were done on SRP and of course, writing shaders for them is a l…
As I say in previous post, this week I was focused on adding content(towers, units). So lets talk about new towers that appeared in our game this week
CastleCastle - one of the “hirin…
In today's blog you will not see some fantastic new features ? cause for the most part we polishing what we have now and add new content.
New contentIn this week I added new type of towers: Archer tower. …
In today's DevBlog, we’ll talk a bit about the promised inventory and how it works.
Shop MechanicWhen we thought about the inventory, we wanted to make a traditional store, where in some corner of the screen there will be a panel with towers that you can buy.However, this idea…
There is the next part of our devblog. This week we work on object pooling system, new type of units, fixing some bugs and one more thing, but its not ready yet and we cant present it right now :(
1. Object PoolingIf you are familiar with Unity you know that you can spaw…
Today I want to describe what we have now and what we have done this week.
We make a TD game so the first priority for us was a tower mechanic. At start we dont know how to make it more interesting than usual. We think a bit and decided to divide all our towers into factions where each …