Hello everyone! This is the fifth part of our blog and today I will talk about new content that appeared in the game
As I say in previous post, this week I was focused on adding content(towers, units). So lets talk about new towers that appeared in our game this week
Castle
Castle - one of the “hiring” towers which is responsible for spawning heavy units
![](https://uploads.gamedev.net/blogs/monthly_2020_05/medium.2e1fa4dab9644ca1a39c690e53948978.CastleDemo.webp)
The castle of each faction will spawn different units
- Red - Berserks(Heavy Infantry ?)
- Blue - Knights
- Green - Heavy pikemen
![](https://uploads.gamedev.net/blogs/monthly_2020_05/medium.417c1d5c454d4cb68ae311587dc7313a.Knights.webp)
![](https://uploads.gamedev.net/blogs/monthly_2020_05/medium.3fa2e2adfe0d4c2986b026215585b97e.Berserks.webp)
![](https://uploads.gamedev.net/blogs/monthly_2020_05/medium.05cec083b6e1450ba0b3379d234d350e.Spearmen.webp)
New units for already existing towers
This week I also added units for towers which was created earlier
- Light pikemen( Red Barracks )
- Frost Mages ( Blue Temple )
- Lightning mages ( Green Temple )
Mages of various fractions in design differ only in color, so I don’t see much point in showing them
![](https://uploads.gamedev.net/blogs/monthly_2020_05/medium.b772637f45ed4a1fbfc10576629227d7.LSpearmen.webp)
Next week I will work on my cartoon shader(I want to add outline effect, I'm a profan in shaders so it takes some time to learn how to do this ?), I also need to remake my sample map and program game logic. Hope I can show the gameplay soon
Thanks for your attention! See you next week ?