Fifteenth Entry - March 11, 2020

posted in Mikael Henriksson for project Tracked Mind
Published March 11, 2020
Advertisement

Hello!

This is the fifteenth entry of my development blog for my project 'Tracked Mind'.

This time I'm really happy with the progress since my previous post. The game now has a new inventory system (again, I know). This time it has all the functions that I wanted from the start. Sadly I had to recreate all the items that were already in the game which took some time. How the inventory works and looks is really important for how the game feels and the tempo of the game overall. I can finally put more time on the other parts of the game. ?I'm currently planning on making camera animations which can be used for cutscenes. I'll keep you all updated about how it goes!

The HUD (Head Up Display) has also gotten an upgrade. Earlier you would see a text at the bottom of the screen telling you that you can interact with something. Now the text appears at the item's location, making it easier for the Player to know what exactly you can interact with. I also added more items to the game which you can interact with, making the game itself more interactive and interesting. It's now easier to hide secret items or areas, they will reward Players who like to explore or has an eye for details when found.

You can see what the inventory looks like on one of the screenshots at the bottom of this post.

What's new?

General changes

- A new inventory system.

- New HUD elements.

- More interactive items.

- Currently building map: The apartment complex.

Bug Fixes:

- Another bug that affected the reload mechanic for the shotgun fixed.

- An animation bug (the character sprinted in mid-air).

- Various minor bugs.

Don't forget to follow the game on twitter on Twitter:

https://twitter.com/ClovetasticI

And if you want to contribute to the game you can do that at our Patreon page: https://www.patreon.com/clovetastic

Thank you!

/Mikael Henriksson - Clovetastic Interactive

0 likes 0 comments

Comments

Nobody has left a comment. You can be the first!
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Advertisement
Advertisement