Latest indiedev Activity
This article was originally published on GameDevDigest.com
Some lessons learned from 2024 and more. Enjoy!
Portals and Quake - Ever wanted to know how exactly did Quake’s precomputed visibility work? I did, so I wrote vis.py, a reimplementation of their algorithm in Python. This guide has all the inf…
Hey there! Just sent a discord request!
I would love to help out with the writing on this project! I have previously worked on a small indie title, called Quiet Thoughts. I also have worked on various game jams, which can be found on https://itch.io/profile/dizzyandlost. Thank you and have a g…
This article was originally published on GameDevDigest.com
Back for another week of game dev stuff. Enjoy!
7 Things I Learned About Steam In 2024 - Really, what is my job? I am not a clairvoyant who can predicts what Steam will do or have some special intuition that gives you wishlists. All I do is I…
This article was originally published on GameDevDigest.com
Heading into a holiday break? enjoy some more game dev tips!
Making a Ground Indicator VFX in Unity Visual Effect Graph - Visual indicators are a staple in most game genres, serving a wide variety of purposes.
Simon Swartout
This article was originally published on GameDevDigest.com
Enjoy!
How to get better fps on PC while porting games to consoles - In this article, we will discuss the best optimizing practices for console builds, which may also help you improve PC build performance.
gamedeveloper.com
Hello,
World of Anork version 1.4 is out:
https://anork.neocities.org/
Drope.me announces an end-of-the-year initiative – Indie Game Awards. This is a community-driven initiative, where indie game developers take center stage alongside passionate gaming fans and influential streamers. As the holiday season starts and the time for giving gifts has come, everyone who en…
Hello,
World Of Anork is now released, in it's initial release:
@Dirk Gregorius Our work focus is mainly on engine and tools development. nrgcore.com is not a game developer power house ?
Lucid Sight, Inc. Announces $2.58 Million Investment to Launch Colyseus Arena Cloud-Hosted Multiplay
Los Angeles, CA— Lucid Sight, the independent game studio behind MLB Champions, CSC with Star Trek, Herocade, Polyrunner, and several other games spanning VR, AR, and NFTs is announcing that it has raised $2.58 million to launch a cloud-hosted multiplayer service called Colyuseus Arena. Colys…
Things have evolved in C# 7, but many programmers still haven't. Today, let's talk about throwing exceptions in Unity — the C# 7 way —.
Indeed, exceptions are a tricky topic. If you mention them, devs will run to you and demand that you lower your voice.
Game developers generally dislike exceptions. …
[Read the original blog post at Unity Sprites: tight-fit or full-rect?]
Should you choose tight-fit or full-rect for your sprites in Unity?
You know, these graphical elements you use in ALL your games...
After all, you most likely use sprite renderers. Or at least, UI Images.
In this post, you will lea…
[Visit the original blog post at Unity C#: Expression-Bodied Members to Reduce Your Code Verbosity]
Continuing with our Modern C# for Unity Game Development series, today I'm going to show you how to reduce the verbosity of your code with C# Expression-Bodied Members.
Note: this might upset some verb…
Have you ever crafted Unity C# code like this?
void ForceUpdateBackend()
{
StartCoroutine(ForceUpdateBackend_Internal(path: Url));
}
IEnumerator ForceUpdateBackend_Internal(string path)
{
var request = UnityWebRequest.Get(path);
yield return request.SendWebRequest();
Debug.Log(request.downl…
Today, I had the pleasure to interview Ian Deane.
Ian is the developer behind Mesh Baker, the famous Unity asset that lets you drastically reduce your draw calls so your game runs at substantially higher frame-rate.
Welcome Ian!
* Disclosure: some affiliate links here and there
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