Latest indiedev Activity
This article was originally published on GameDevDigest.com
Welcome back for another week of game dev tips and resources. Enjoy!
Fake it til’ you make it - faking extended draw distance in mobile games - How Block City Wars developers use shaders and fog effects to fake distant objects, optimizing dra…
This article was originally published on GameDevDigest.com
Hey, back for another week of game dev news and tutorials. Enjoy!
Worldbuilding (Game Writing and Game Design) - Worldbuilding overview covering how to create engaging, immersive game worlds where players want to invest their time and energy.…
This article was originally published on GameDevDigest.com
Happy Halloween. Enjoy another issue of game dev stuff.
Classic 3D videogame shadow techniques - In the real world, shadows simply exist but in games they are both engineered and designed. They must run well but also look good. I find this re…
This article was originally published on GameDevDigest.com
Enjoy!
Making of Time Ghost: Using DOTS ECS for more complex environments - In September 2024, Unity’s Demo team unveiled a new real-time cinematic demo, Time Ghost. It was created with the Unity 6 engine, which includes a number of features …
This article was originally published on GameDevDigest.com
Unity 6 has been released, check it out and enjoy!
Unity 6 Release - Create faster and reach more platforms.
[You can read more about it here, here, and here]
Unity
Custom Input System for Unity: A Developer's Guide - Today, I'm excited to share…
Hello,
World of Anork version 1.4 is out:
https://anork.neocities.org/
Drope.me announces an end-of-the-year initiative – Indie Game Awards. This is a community-driven initiative, where indie game developers take center stage alongside passionate gaming fans and influential streamers. As the holiday season starts and the time for giving gifts has come, everyone who en…
Hello,
World Of Anork is now released, in it's initial release:
@Dirk Gregorius Our work focus is mainly on engine and tools development. nrgcore.com is not a game developer power house ?
Please don't necro. This ten-month-dormant thread is now locked.
Lucid Sight, Inc. Announces $2.58 Million Investment to Launch Colyseus Arena Cloud-Hosted Multiplay
Los Angeles, CA— Lucid Sight, the independent game studio behind MLB Champions, CSC with Star Trek, Herocade, Polyrunner, and several other games spanning VR, AR, and NFTs is announcing that it has raised $2.58 million to launch a cloud-hosted multiplayer service called Colyuseus Arena. Colys…
Things have evolved in C# 7, but many programmers still haven't. Today, let's talk about throwing exceptions in Unity — the C# 7 way —.
Indeed, exceptions are a tricky topic. If you mention them, devs will run to you and demand that you lower your voice.
Game developers generally dislike exceptions. …
[Read the original blog post at Unity Sprites: tight-fit or full-rect?]
Should you choose tight-fit or full-rect for your sprites in Unity?
You know, these graphical elements you use in ALL your games...
After all, you most likely use sprite renderers. Or at least, UI Images.
In this post, you will lea…
[Visit the original blog post at Unity C#: Expression-Bodied Members to Reduce Your Code Verbosity]
Continuing with our Modern C# for Unity Game Development series, today I'm going to show you how to reduce the verbosity of your code with C# Expression-Bodied Members.
Note: this might upset some verb…
Have you ever crafted Unity C# code like this?
void ForceUpdateBackend()
{
StartCoroutine(ForceUpdateBackend_Internal(path: Url));
}
IEnumerator ForceUpdateBackend_Internal(string path)
{
var request = UnityWebRequest.Get(path);
yield return request.SendWebRequest();
Debug.Log(request.downl…
Today, I had the pleasure to interview Ian Deane.
Ian is the developer behind Mesh Baker, the famous Unity asset that lets you drastically reduce your draw calls so your game runs at substantially higher frame-rate.
Welcome Ian!
* Disclosure: some affiliate links here and there
Quick Navigation