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Latest indiedev Activity

gamedevdigest
December 20, 2024 02:16 PM
Game Dev Digest Issue #262 - VFX, XR, Replay Systems, and More

This article was originally published on GameDevDigest.com

Heading into a holiday break? enjoy some more game dev tips!

Making a Ground Indicator VFX in Unity Visual Effect Graph - Visual indicators are a staple in most game genres, serving a wide variety of purposes.
Simon Swartout

6 ways to start bui…

423 views
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gamedevdigest
December 13, 2024 02:45 PM
Game Dev Digest Issue #261 - Networking, Tutorials and more

This article was originally published on GameDevDigest.com

Enjoy!

How to get better fps on PC while porting games to consoles - In this article, we will discuss the best optimizing practices for console builds, which may also help you improve PC build performance.
gamedeveloper.com

awesome-mixed-realit…

938 views
gamedevdigest
December 06, 2024 02:49 PM
Game Dev Digest Issue #260 - Effect Breakdowns, Networking, and more

This article was originally published on GameDevDigest.com

Back after a week's absence with packed issue. Enjoy!

Edge Detection Outlines - How to draw edge detection outlines in Unity.
ameye.dev

Shoreline Shader Breakdown - There’s two main ways I’m discussing that can be used to map the waves to the s…

1,595 views
gamedevdigest
November 22, 2024 02:43 PM
Issue #259 - Learning Resources

This article was originally published on GameDevDigest.com

Some more great content from the game dev community. Enjoy!

Porting To Console - I ported more then 15 Unity games from PC to all modern console platforms and I want to give some tiny best practices on how to handle those platforms.
slawadeisl…

1,660 views
gamedevdigest
November 15, 2024 02:40 PM
Game Dev Digest Issue #258 - Graphics Resources, Optimization, and more

This article was originally published on GameDevDigest.com

Welcome back for another week of game dev tips and resources. Enjoy!

Fake it til’ you make it - faking extended draw distance in mobile games - How Block City Wars developers use shaders and fog effects to fake distant objects, optimizing dra…

1,879 views

Hello,

World of Anork version 1.4 is out:
https://anork.neocities.org/

3,694 views
ta_stronskaya
November 22, 2023 02:09 PM
Drope.me Indie Game Awards 2023: Showcase Your Indie Game to the World

Drope.me announces an end-of-the-year initiative – Indie Game Awards. This is a community-driven initiative, where indie game developers take center stage alongside passionate gaming fans and influential streamers. As the holiday season starts and the time for giving gifts has come, everyone who en…

6,245 views
citarr
November 10, 2023 02:35 PM
World of Anork

Hello,
World Of Anork is now released, in it's initial release:

Word of Anork

Download:
https://gamejolt.com/games/anork/851086

4,276 views

@Dirk Gregorius Our work focus is mainly on engine and tools development. nrgcore.com is not a game developer power house ?

7,904 views
Promotion of indie games on Steam

Please don't necro. This ten-month-dormant thread is now locked.

8,956 views
lucidsight
October 14, 2021 02:57 PM
Lucid Sight, Inc. Announces $2.58 Million Investment to Launch Colyseus Arena Cloud-Hosted Multiplay

Los Angeles, CA— Lucid Sight, the independent game studio behind MLB Champions, CSC with Star Trek, Herocade, Polyrunner, and several other games spanning VR, AR, and NFTs is announcing that it has raised $2.58 million to launch a cloud-hosted multiplayer service called Colyuseus Arena.  Colys…

16,000 views
Throwing Exceptions as Expressions in Unity — The C# 7 Way

Things have evolved in C# 7, but many programmers still haven't. Today, let's talk about throwing exceptions in Unity — the C# 7 way —.

Indeed, exceptions are a tricky topic. If you mention them, devs will run to you and demand that you lower your voice.

Game developers generally dislike exceptions. …

13,439 views
Oops... Are Your Unity Sprites Too Tight?

[Read the original blog post at Unity Sprites: tight-fit or full-rect?]

Should you choose tight-fit or full-rect for your sprites in Unity?

You know, these graphical elements you use in ALL your games...

After all, you most likely use sprite renderers. Or at least, UI Images.

In this post, you will lea…

10,958 views
Expression-Bodied Members to Reduce Your Code Verbosity

[Visit the original blog post at Unity C#: Expression-Bodied Members to Reduce Your Code Verbosity]

Continuing with our Modern C# for Unity Game Development series, today I'm going to show you how to reduce the verbosity of your code with C# Expression-Bodied Members.

Note: this might upset some verb…

8,362 views
How Can You Profit From C# 7.0 Local Functions in Your Game?

Have you ever crafted Unity C# code like this?

void ForceUpdateBackend()
{
  StartCoroutine(ForceUpdateBackend_Internal(path: Url));
}

IEnumerator ForceUpdateBackend_Internal(string path)
{
  var request = UnityWebRequest.Get(path);
  yield return request.SendWebRequest();
  Debug.Log(request.downl…
8,257 views
Is It Really Worth to Mesh-Bake Your Assets? I Asked Ian Deane (Interview)

Today, I had the pleasure to interview Ian Deane.

Ian is the developer behind Mesh Baker, the famous Unity asset that lets you drastically reduce your draw calls so your game runs at substantially higher frame-rate.

Welcome Ian!

* Disclosure: some affiliate links here and there


Quick Navigation

1. Coul…

14,273 views
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