Latest indiedev Activity

This article was originally published on GameDevDigest.com
Shaders, graphics and AI pathfinding, plus a lot more. Enjoy!
When Greedy Algorithms Can Be Faster - In the realm of computer science, we're always told to pursue what is the most efficient solution. This can be either what is the fastest way…

This article was originally published on GameDevDigest.com
Feburary game dev stuff. Enjoy!
Motion Sickness Accessibility in Video Games - Motion sickness is an issue that affects up to one third of people. Is there a way we can strive to make gaming more accessible to people who suffer from the more …

This article was originally published on GameDevDigest.com
Some great content on AI in games, marketing and much more. Enjoy!
AI 101: Introducing Utility AI - The player is running towards a non-player character, they could go to cover, they could attack, throw a projectile, run away, what do they do…

This article was originally published on GameDevDigest.com
Keep the new year going strong with more game dev tutorials and helpful content. Enjoy!
Unit Testing for Unity Developers - Let's face it Unity developers — you write buggy code. I write buggy code. AI writes buggy. Many software engineers co…
Hello! I'm interested in the concept art position! I sent a friend request on Discord

This article was originally published on GameDevDigest.com
Some lessons learned from 2024 and more. Enjoy!
Portals and Quake - Ever wanted to know how exactly did Quake’s precomputed visibility work? I did, so I wrote vis.py, a reimplementation of their algorithm in Python. This guide has all the inf…
Hello,
World of Anork version 1.4 is out:
https://anork.neocities.org/

Drope.me announces an end-of-the-year initiative – Indie Game Awards. This is a community-driven initiative, where indie game developers take center stage alongside passionate gaming fans and influential streamers. As the holiday season starts and the time for giving gifts has come, everyone who en…

Hello,
World Of Anork is now released, in it's initial release:
Word of Anork

Lucid Sight, Inc. Announces $2.58 Million Investment to Launch Colyseus Arena Cloud-Hosted Multiplay
Los Angeles, CA— Lucid Sight, the independent game studio behind MLB Champions, CSC with Star Trek, Herocade, Polyrunner, and several other games spanning VR, AR, and NFTs is announcing that it has raised $2.58 million to launch a cloud-hosted multiplayer service called Colyuseus Arena. Colyseus A…

Things have evolved in C# 7, but many programmers still haven't. Today, let's talk about throwing exceptions in Unity — the C# 7 way —.
Indeed, exceptions are a tricky topic. If you mention them, devs will run to you and demand that you lower your voice.
Game developers generally dislike exceptions. …

[Read the original blog post at Unity Sprites: tight-fit or full-rect?]
Should you choose tight-fit or full-rect for your sprites in Unity?
You know, these graphical elements you use in ALL your games...
After all, you most likely use sprite renderers. Or at least, UI Images.
In this post, you will lea…

[Visit the original blog post at Unity C#: Expression-Bodied Members to Reduce Your Code Verbosity]
Continuing with our Modern C# for Unity Game Development series, today I'm going to show you how to reduce the verbosity of your code with C# Expression-Bodied Members.
Note: this might upset some verb…

Have you ever crafted Unity C# code like this?
void ForceUpdateBackend()
{
StartCoroutine(ForceUpdateBackend_Internal(path: Url));
}
IEnumerator ForceUpdateBackend_Internal(string path)
{
var request = UnityWebRequest.Get(path);
yield return request.SendWebRequest();
Debug.Log(request.downl…

Today, I had the pleasure to interview Ian Deane.
Ian is the developer behind Mesh Baker, the famous Unity asset that lets you drastically reduce your draw calls so your game runs at substantially higher frame-rate.
Welcome Ian!
* Disclosure: some affiliate links here and there
Quick Navigation