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Latest indiedev Activity

gamedevdigest
January 17, 2025 02:33 PM
Game Dev Digest Issue #265 - Game Dev Lessons: Visuals, Input, and 2024 Insights

This article was originally published on GameDevDigest.com

Some lessons learned from 2024 and more. Enjoy!

Portals and Quake - Ever wanted to know how exactly did Quake’s precomputed visibility work? I did, so I wrote vis.py, a reimplementation of their algorithm in Python. This guide has all the inf…

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Hey there! Just sent a discord request! 
I would love to help out with the writing on this project! I have previously worked on a small indie title, called Quiet Thoughts. I also have worked on various game jams, which can be found on https://itch.io/profile/dizzyandlost. Thank you and have a g…

1,573 views
gamedevdigest
January 10, 2025 04:30 PM
Game Dev Digest Issue #264 - Game Dev Insights: AI Tools, VFX, Optimization & Tutorials

This article was originally published on GameDevDigest.com

Back for another week of game dev stuff. Enjoy!

7 Things I Learned About Steam In 2024 - Really, what is my job? I am not a clairvoyant who can predicts what Steam will do or have some special intuition that gives you wishlists. All I do is I…

1,335 views
Quantum Duck
January 08, 2025 08:43 PM
Devlog #36

Hi, I'm Marcel. I've been developing a game in my spare time for quite a while now (I'd rather not count the years, yikes!). The Steam page went live in 2018, and this was the first banner image. The character's name is Quinn (though she might not have had a name back then).

 This is a second …

818 views
gamedevdigest
December 20, 2024 02:16 PM
Game Dev Digest Issue #262 - VFX, XR, Replay Systems, and More

This article was originally published on GameDevDigest.com

Heading into a holiday break? enjoy some more game dev tips!

Making a Ground Indicator VFX in Unity Visual Effect Graph - Visual indicators are a staple in most game genres, serving a wide variety of purposes.
Simon Swartout

6 ways to start bui…

1,972 views
gamedevdigest
December 13, 2024 02:45 PM
Game Dev Digest Issue #261 - Networking, Tutorials and more

This article was originally published on GameDevDigest.com

Enjoy!

How to get better fps on PC while porting games to consoles - In this article, we will discuss the best optimizing practices for console builds, which may also help you improve PC build performance.
gamedeveloper.com

awesome-mixed-realit…

1,557 views

Hello,

World of Anork version 1.4 is out:
https://anork.neocities.org/

3,788 views
ta_stronskaya
November 22, 2023 02:09 PM
Drope.me Indie Game Awards 2023: Showcase Your Indie Game to the World

Drope.me announces an end-of-the-year initiative – Indie Game Awards. This is a community-driven initiative, where indie game developers take center stage alongside passionate gaming fans and influential streamers. As the holiday season starts and the time for giving gifts has come, everyone who en…

6,330 views
citarr
November 10, 2023 02:35 PM
World of Anork

Hello,
World Of Anork is now released, in it's initial release:

Word of Anork

Download:
https://gamejolt.com/games/anork/851086

4,400 views

@Dirk Gregorius Our work focus is mainly on engine and tools development. nrgcore.com is not a game developer power house ?

7,976 views
lucidsight
October 14, 2021 02:57 PM
Lucid Sight, Inc. Announces $2.58 Million Investment to Launch Colyseus Arena Cloud-Hosted Multiplay

Los Angeles, CA— Lucid Sight, the independent game studio behind MLB Champions, CSC with Star Trek, Herocade, Polyrunner, and several other games spanning VR, AR, and NFTs is announcing that it has raised $2.58 million to launch a cloud-hosted multiplayer service called Colyuseus Arena.  Colys…

16,134 views
Throwing Exceptions as Expressions in Unity — The C# 7 Way

Things have evolved in C# 7, but many programmers still haven't. Today, let's talk about throwing exceptions in Unity — the C# 7 way —.

Indeed, exceptions are a tricky topic. If you mention them, devs will run to you and demand that you lower your voice.

Game developers generally dislike exceptions. …

13,571 views
Oops... Are Your Unity Sprites Too Tight?

[Read the original blog post at Unity Sprites: tight-fit or full-rect?]

Should you choose tight-fit or full-rect for your sprites in Unity?

You know, these graphical elements you use in ALL your games...

After all, you most likely use sprite renderers. Or at least, UI Images.

In this post, you will lea…

11,070 views
Expression-Bodied Members to Reduce Your Code Verbosity

[Visit the original blog post at Unity C#: Expression-Bodied Members to Reduce Your Code Verbosity]

Continuing with our Modern C# for Unity Game Development series, today I'm going to show you how to reduce the verbosity of your code with C# Expression-Bodied Members.

Note: this might upset some verb…

8,461 views
How Can You Profit From C# 7.0 Local Functions in Your Game?

Have you ever crafted Unity C# code like this?

void ForceUpdateBackend()
{
  StartCoroutine(ForceUpdateBackend_Internal(path: Url));
}

IEnumerator ForceUpdateBackend_Internal(string path)
{
  var request = UnityWebRequest.Get(path);
  yield return request.SendWebRequest();
  Debug.Log(request.downl…
8,371 views
Is It Really Worth to Mesh-Bake Your Assets? I Asked Ian Deane (Interview)

Today, I had the pleasure to interview Ian Deane.

Ian is the developer behind Mesh Baker, the famous Unity asset that lets you drastically reduce your draw calls so your game runs at substantially higher frame-rate.

Welcome Ian!

* Disclosure: some affiliate links here and there


Quick Navigation

1. Coul…

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