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Latest indiedev Activity

gamedevdigest
November 15, 2024 02:40 PM
Game Dev Digest Issue #258 - Graphics Resources, Optimization, and more

This article was originally published on GameDevDigest.com

Welcome back for another week of game dev tips and resources. Enjoy!

Fake it til’ you make it - faking extended draw distance in mobile games - How Block City Wars developers use shaders and fog effects to fake distant objects, optimizing dra…

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gamedevdigest
November 08, 2024 02:32 PM
Game Dev Digest Issue #257 - Lessons Learned, and more

This article was originally published on GameDevDigest.com

Hey, back for another week of game dev news and tutorials. Enjoy!

Worldbuilding (Game Writing and Game Design) - Worldbuilding overview covering how to create engaging, immersive game worlds where players want to invest their time and energy.…

905 views
gamedevdigest
November 01, 2024 12:07 PM
Game Dev Digest Issue #256 - Horror And More

This article was originally published on GameDevDigest.com

Happy Halloween. Enjoy another issue of game dev stuff.

Classic 3D videogame shadow techniques - In the real world, shadows simply exist but in games they are both engineered and designed. They must run well but also look good. I find this re…

1,069 views
gamedevdigest
October 25, 2024 12:19 PM
Game Dev Digest Issue #255 - Animations, Engines, and more

This article was originally published on GameDevDigest.com

Enjoy!

Making of Time Ghost: Using DOTS ECS for more complex environments - In September 2024, Unity’s Demo team unveiled a new real-time cinematic demo, Time Ghost. It was created with the Unity 6 engine, which includes a number of features …

1,676 views
gamedevdigest
October 18, 2024 12:49 PM
Game Dev Digest Issue #254 - Unity 6

This article was originally published on GameDevDigest.com

Unity 6 has been released, check it out and enjoy!

Unity 6 Release - Create faster and reach more platforms.
[You can read more about it here, here, and here]
Unity

Custom Input System for Unity: A Developer's Guide - Today, I'm excited to share…

1,540 views

Hello,

World of Anork version 1.4 is out:
https://anork.neocities.org/

3,517 views
ta_stronskaya
November 22, 2023 02:09 PM
Drope.me Indie Game Awards 2023: Showcase Your Indie Game to the World

Drope.me announces an end-of-the-year initiative – Indie Game Awards. This is a community-driven initiative, where indie game developers take center stage alongside passionate gaming fans and influential streamers. As the holiday season starts and the time for giving gifts has come, everyone who en…

6,009 views
citarr
November 10, 2023 02:35 PM
World of Anork

Hello,
World Of Anork is now released, in it's initial release:

Word of Anork

Download:
https://gamejolt.com/games/anork/851086

4,090 views

@Dirk Gregorius Our work focus is mainly on engine and tools development. nrgcore.com is not a game developer power house ?

7,781 views
Promotion of indie games on Steam

Please don't necro. This ten-month-dormant thread is now locked.

8,825 views
lucidsight
October 14, 2021 02:57 PM
Lucid Sight, Inc. Announces $2.58 Million Investment to Launch Colyseus Arena Cloud-Hosted Multiplay

Los Angeles, CA— Lucid Sight, the independent game studio behind MLB Champions, CSC with Star Trek, Herocade, Polyrunner, and several other games spanning VR, AR, and NFTs is announcing that it has raised $2.58 million to launch a cloud-hosted multiplayer service called Colyuseus Arena.  Colys…

15,877 views
Throwing Exceptions as Expressions in Unity — The C# 7 Way

Things have evolved in C# 7, but many programmers still haven't. Today, let's talk about throwing exceptions in Unity — the C# 7 way —.

Indeed, exceptions are a tricky topic. If you mention them, devs will run to you and demand that you lower your voice.

Game developers generally dislike exceptions. …

13,273 views
Oops... Are Your Unity Sprites Too Tight?

[Read the original blog post at Unity Sprites: tight-fit or full-rect?]

Should you choose tight-fit or full-rect for your sprites in Unity?

You know, these graphical elements you use in ALL your games...

After all, you most likely use sprite renderers. Or at least, UI Images.

In this post, you will lea…

10,797 views
Expression-Bodied Members to Reduce Your Code Verbosity

[Visit the original blog post at Unity C#: Expression-Bodied Members to Reduce Your Code Verbosity]

Continuing with our Modern C# for Unity Game Development series, today I'm going to show you how to reduce the verbosity of your code with C# Expression-Bodied Members.

Note: this might upset some verb…

8,242 views
How Can You Profit From C# 7.0 Local Functions in Your Game?

Have you ever crafted Unity C# code like this?

void ForceUpdateBackend()
{
  StartCoroutine(ForceUpdateBackend_Internal(path: Url));
}

IEnumerator ForceUpdateBackend_Internal(string path)
{
  var request = UnityWebRequest.Get(path);
  yield return request.SendWebRequest();
  Debug.Log(request.downl…
8,154 views
Is It Really Worth to Mesh-Bake Your Assets? I Asked Ian Deane (Interview)

Today, I had the pleasure to interview Ian Deane.

Ian is the developer behind Mesh Baker, the famous Unity asset that lets you drastically reduce your draw calls so your game runs at substantially higher frame-rate.

Welcome Ian!

* Disclosure: some affiliate links here and there


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1. Coul…

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