Hi Fellow gamedevs, I've finished my third book on the 2D Shader Development series and wanted to share it with you.
I'm eager to know what you think about it since, well, I made it for you.
The book covers some of the techniques used to draw from scratch using shaders from basic line rendering using smoothstep to 2d signed distance fields to create shapes, also how to modify the uv sampling to get texture deformations and some animations discussing trigonometric functions.
I feel these techniques are incredibly helpful on my daily game dev practice, and finally got to share them in this book.
Here is the link to the Gumroad page with a 20% discount for gamdev.net users valid for the next 24 hours:
https://gumroad.com/l/procedural-texture-manipulation/gamedevnet-launch-20
Please, let me know if you have any questions I'm here to help!
Thanks for your support!