Posts related to the book series 2D Shader Development available at https://2dshaders.com
Hi Fellow gamedevs, I've finished my third book on the 2D Shader Development series and wanted to share it with you.
I'm eager to know what you think about it since, well, I made it for you.
The book covers some of the techniques used to draw from scratch using shaders from basic line re…
(this post was originally posted on medium.com, you can read it there if you prefer.)
From time to time I get asked why I insist on the importance learning how shaders work.
I get where this question is coming from.
That’s the wrong question. The real question is “Why do you in…
(this post was originally posted on medium.com, you can read it there if you prefer.)
Passion projects are HARD to finish.
No matter what you do: writing books, blogging, music, visual arts, you name it. It's oh so easier to gravitate towards a path of least resistance.
“We are ke…
Hi all!
To celebrate the upcoming release of my third book on shaders (Nov 14th) I'm giving away a 1-year Unity Plus license. You can join the giveaway here: https://www.2dshaders.com/unity-giveaway/ enjoy!
The second book in the series is finally out!
In this book I delve into four illumination techniques that go from static illumination to fully dynamic using normal maps.
If you're interested head to https://2dshaders.com and click "I want it".
As a way of thankig the whole community…