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#ScreenshotSaturday: Let there be light!

posted in Rubikon
Published September 07, 2019
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Today we'd like to present your our current state of the lighting system:

  • Real time shadows are evaluated by the sun direction and fade out within the created mesh
  • Lightmaps bring dynamic lighting into the sprites
  • A special shader let sprites receive lighting and shadows

https://rubikon.dev/
https://www.reddit.com/r/Rubikon_Game/
https://twitter.com/GameRubikon
https://www.instagram.com/rubikongame/

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