DevLog #9 - Next milestone - Easter!
Hello friends!
Next milestone in the development of 13 Ronin will be another public developer build. It will feature:
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Get ready text
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Game over text
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Time limit and counter
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Time-based score
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Gameplay:
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Instant action on button press, no need to follow through
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Minimum attack distance, no damage when the opponent is too close
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More varied movement scheme for the computer player
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Moves and attacks:
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Crouching turn
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Crouching cut
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Damage and death:
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Crouching hurt animation, forward and backward
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Crouching death animation, forward and backward
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More frames in the current death animation
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Death animation, forward
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Pool of blood under dead body
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Blood particles
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Different blood splashes depending on hit
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Happy coding!
/jan.