ERASERHEAD STUDIO

Dev log for upcoming 2D pixel-art samurai fighting game 13 RONIN developed by Eraserhead Studio.

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11 entries
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ERASERHEAD STUDIO
June 10, 2019
13 RONIN - DevLog #11 - 2nd Public Build Released

Hello friends!

It’s been a while since I posted any news regarding 13 Ronin. A new challenging project at my day job and a renovation of my apartment have been stealing both time and energy, slowing down the development speed of 13 Ronin to almost no speed at all. But now, I’ve finally m…

4,063 views
ERASERHEAD STUDIO
February 23, 2019
13 RONIN - DevLog #10 - Pain & Death

Hello friends,

The last couple of weeks I've been busy drawing pain and death animations for my samurai hero. Once again it became painfully apparent how slow this process is for me. This made me decide to focus on key-frames and use as few in-betweens as possible. By using different dur…

3,743 views
ERASERHEAD STUDIO
February 23, 2019
13 RONIN - DevLog #9 - A new milestone

 

DevLog #9 - Next milestone - Easter!

Hello friends!

Next milestone in the development of 13 Ronin will be another public developer build. It will feature:
 

  • Get ready text

  • Game over text

  • Time limit and counter

  • Time-based score

2,186 views
ERASERHEAD STUDIO
January 02, 2019
13 RONIN - DevLog #8 - First public build
First public build

Hello friends and a happy new year to all of you!

In my September post I stated the goal for the year to be the release of a first public build of 13 Ronin. I followed this statement with a list of features the release should contain, although I haven’t managed to co…

2,748 views
ERASERHEAD STUDIO
November 17, 2018
13 RONIN - DevLog #7 - Fight or flight!

Since I had no previous experience of coding a computer player I turned to our friend google for advice. I found a number of threads on the subject, some talked about AI, but most of them talked about reaction based s…

3,351 views
ERASERHEAD STUDIO
October 09, 2018
13 RONIN - DevLog #6 - Time for graphics

In my last blog post I showcased some of the audio I’ve been working with for my upcoming game 13 RONIN, now it’s time for graphics. But first a celebration. The 4th of October is a day dedicated to the cinnamon roll here in Sweden (yes, it’s true), which we, of course, celebrate by baking, …

4,071 views
ERASERHEAD STUDIO
September 02, 2018
13 RONIN - DevLog #5 - Shouts N' Music

It's been a long hot summer with wildfires crossing our country. We Swedes have a tendency to complain about the weather, mostly we think it's too cold, but after this summer I think most of us welcome fall and the cooler air.

During the summer I've been working on a little bit of everyt…

2,911 views
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ERASERHEAD STUDIO
July 09, 2018
13 RONIN - DevLog #4 - Say hello to Ester!

Ester (Eraserhead Animation Editor) is a new tool I've build that will make it easier for me to describe what different animations a spritesheet contains and their different characteristics e.g. how long each frame should be displayed. I can then export the description, as a json-file, and t…

11,847 views
ERASERHEAD STUDIO
June 06, 2018
13 RONIN - DevLog #3 - The movie analogy

Here in Stockholm it's been unusually hot and dry for this season of the year and I'm quite convinced that the pharmacies have broken a new record in anti-histamine sales. Last night we were finally blessed with thunder and rain and today the air is cool and nice and the pollen gone.

I'v…

600,982 views
ERASERHEAD STUDIO
May 09, 2018
13 RONIN - DevLog #2 - Lightning

Ok, It hasn't been a full month since my first post here, but I still think it's time for an update, and from now on I plan to post a major news article at the beginning of every month containing a summary of what I've been up to lately. For anyone interested in more I recommend my blog at E…

3,256 views
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