This week I’m working on researching. It’s a fun process which helps me better understand my own game vision. What’s wrong with my design, what should I change, add or cut.
I finally moved from paperwork to Excel. Though I still use pencil and paper while making quick design decisions. Well, that’s really helps me and there’s nothing better that old (but gold) method.
It’s been a year since I started designing GODCOMPLEX. Last month I’ve been hardly working on system design and still I have no content design.
Like really, no script, no NPCs, no locations, nothing!
I hope to change it and go hard on content design in next month.
So this week is:
research, feature balance
Next week is:
- narrative design
- world design
p.s. I love design. Design is everywhere.
p.p.s. Sadly I can’t post screenshot, so I make pics on my iPhone. That’s so silly tho I can’t do anything yet.
where did you get the statistics that you mention?