Yesterday I watched Tomb Raider (2018) and it was ok. Just ok.
But I thought that’s the idea about an island which is hidden is so cool that I decided to make one in my game.
So I had to make an island which is not shown on the map and also is hard to see from the main land. There are a few tricks…
The first week of October is over. I was writing quests and NPCs. The main goal was to write at least one quest a day. And this is really interesting and fun!
My total result for this week is 15 quests and 20 NPCs.
There is a lot of work on polishing ‘em all but at least I captured the main ide…
September is dead. Love the way it sounds, so I’m gonna make a boss named September.
October must fill the gaps in the game plot or at least make a game world more believable.
I’m gonna go hard as a writer and go through the ‘Quest a day challenge’. I also will be working on a game world backgr…
As you can see on the image below I’ve planned the whole development process. Sure, everything won’t go as planned but at least I know where I’m heading to. This helps me stay motivated and be more specific while working on the game itself.
Right now I’m at the very first stage - design stage. Al…
This week I’m working on researching. It’s a fun process which helps me better understand my own game vision. What’s wrong with my design, what should I change, add or cut.
I finally moved from paperwork to Excel. Though I still use pencil and paper while making quick design decisions. Well, …