Hi Everyone, first I want to say thank you to everyone who backed the project, but sadly we had to cancel the Kickstarter campaign. We could not recover from 7% in 22 days, we knew it would be tough with no public build for backers to test and to send the press for coverage but all things considered, thanks to you, we did good nonetheless.
We will take a look at the overall campaign design, the rewards, the pitch and the trailer as we see they could all be done better.
Good news however, is that soon we are launching our new web-page on www.seasoffortune.com where you can support the development more directly with a reward system as well, we have a lot of cool stuff we are already working on so be sure to stay tuned.
Thank you everyone for the great support, I've said it before and I will say it again, SOF has the best community out there.
Here is an overview of the pledge system in progress:
Port Waver $4,00
- Name in Credits
The Sailor $23,00
- 4K Digital Wallpaper (Backer Exclusive)
-Full Game Steam or GOG Key On Release (Digital)
-Name in Credits
-Digital Soundtrack
-Exclusive in game ring (Design 5)
The Chef $33,00
- 4K Digital Wallpaper (KS Exclusive)
- Digital Soundtrack
- Full Game Steam or GOG Key On Release (Digital)
- Name in Credits
- Beta Access
- Exclusive in game ring (Design 6)
The Boatswain $47,00
- 4K Digital Wallpaper (Backer Exclusive)
- Closed Beta Access
- Digital Soundtrack
- Full Game Steam or GOG Key On Release (Digital)
- Name in Credits
- Exclusive in game ring (Design 7)
The Sailing Master $63,00
- Name in Credits
- 4K Digital Wallpaper (Backer Exclusive)
- Full Game Steam or GOG Key On Release (Digital)
- Closed Beta Access
- Digital Soundtrack
- Exclusive in game ring (Design 8 )
The Merchant $83,00
- Exclusive in game ring (Design 9)
- Free Camera Roam: The Blue Bird
- 4K Digital Wallpaper (Backer Exclusive)
- Alpha Access
- Closed Beta Access
- 2x Full Game Steam or GOG Key On Release (Digital)
- Digital Soundtrack
- Exclusive Bronze KS Forum Badge
- Name in Credits
- Take part in the community builds along with the developer
The Quartermaster $107,00
- Exclusive in game ring (Design 10)
- Free Camera Roam: The Puffin
- Exclusive Silver Forum Badge
- Name in Credits
- 4K Digital Wallpaper (Backer Exclusive)
- Closed Alpha Access
- Closed Beta Access
- Digital Soundtrack
- 3x Full Game Steam or GOG Key On Release (Digital)
- Take part in the community builds along with the developer
The First Mate $197,00
First Mate
- Custom Exclusive in game ring.
- Free Roam Camera: The Raven
- 4x Full Game Keys on Steam or GOG Key on release (Digital)
- 4K Digital Wallpaper (KS Exclusive)
- Closed Alpha Access
- Closed Beta Access
- Exclusive Gold Forum Badge
- Digital Soundtrack
- Name in Credits
- Take part in the community builds along with the developer
Slick Moby! $797,00
- A ship Named after you (Developer approval needed)
- Custom Exclusive in game ring.
- Free Roam Camera: The Albatross
- Exclusive Platinum Forum Badge
- Be a crewmember (deliver a portrait)
- 8x Full Game Keys on Steam or GOG Key on release (Digital)
- 4K Digital Wallpaper (Backer Exclusive)
- Closed Beta Access
- Closed Alpha Access
- Name in Credits
- Digital Soundtrack
- Take part in the community builds along with the developer
The Legend! $1497,00
- A 3d-print ready model of a SOF ship
- First mate character made out of a portrait of you!
- Closed Alpha Access
- Closed Beta Access
- Digital Soundtrack
- Custom Exclusive in game ring.
- Free Roam Camera: The Albatross
- Name in Credits
- 4K Digital Wallpaper (Backer Exclusive)
- 12x Full Game Keys on Steam or GOG Key on release (Digital)
- Unique Legend Forum Badge
There will be a better overview of what is what on our page.
So lets get started on what we have been working on these last few weeks.
After the KS we are looking at a few things to shape up, first one is lighting which is a work in progress, next is the ocean and we are reverting back to our previous build where the overall look is much better.
After we sent out our first community build to get feedback on sailing we will also be spending time fixing turn ratio on the ship & buoyancy as well as other issues that I have spent the last week on, which is mostly tiling issues, verts not being welded and clipping.
Here you can see how the ocean system used to look like compared to in the trailer, this is what we will be reverting back to + bigger waves.
We are also working on the sails having the be effected by wind and for the player to control the sails, we are morphing sails in 3 states (Extended, Half Collected, and Collected)
We also need to get some of those cools flags in there!
sails.mp4
I also started streaming some of the development on twitch, if you have an account there please throw us a follow to stay informed of when we go live: https://www.twitch.tv/trym_studios. We have some great fun placing assets on the ship as well as modelling new assets:
33838829_977291482430732_1301612485132170957_n.mp4
During one of the streams we also started a new figure head for the ship, which will be a lion holding a lantern. It was great fun to do this together with the community. Its still a work in progress of course but we are doing good progress among all the other stuff we do.
New animations:
We discovered a bug on the hands, more closely the wrists which would break during certain animations, so we decided to fix it and redo it as well. We absolutely think that was the best choice as you can see on our new steering animation, it is way better then the old ones, so we are also adding some more social animations which will make more sense later down development.
Whipstaff.mp4
Opening the rooms on the ship:
If you followed the streams you probably already know that we opened the kitchen and some other rooms on the ship, making it ready for some cool stuff down the road, we also added walls and rooms on the 3rd deck. I am very exited to have community testing feedback on this some time after the summer.
So what is the plan ahead:
We will send out a new community build in some months when we have fixed some of the feedback issues and hopefully have a stronger build which can then also be used for a potential relaunch of crowdfunding, this will also of course help regarding press. Probably 80% of what is being fixed for the new build is a result of direct communication and feedback from our the testers and it has helped immensely.
On stream we also got a question of who is working on this project. Take a look here at some of the artists:
Our Social media accounts:
https://www.indiedb.com/games/seasoffortune
https://twitter.com/seasoffortune
https://www.facebook.com/seasoffortunegame/
Until next time!