Hi Captains!
I hope you are all enjoying your summer, its been a few months since last update. This is mostly because the I've had to focus a bit more on my health, 20 years in front of a computer has taken its toll on me and I am now better at taking a break and hitting the gym, overall I am feeling 10 times better and more motivated than ever! So here is a new update of what we have had the time to focus on since March!
first lets start with the tech updates!
Tech update build 0.5.6 r003:
[NEW FEATURES]
- Added ledger interface + prompt (Toggle with "K")
- Added wages and debt interests (Calculated monthly)
- Added weather effects & blending (Cloud/Clear)
- Added "Rain" weather effect (Experimental)
- Added ability to climb the rigging and cordages (Free-Look)
- Added the "command crew" mode (TAB) - (Experimental)
- Added ambient volumetric lights
- Added "End Game" prompts
- Added lighting on water VFX particle effects
- Added main menu UI sounds (Buttons)
[IMPROVEMENTS]
- Improve staircases physics (WIP - ship movement)
- Improved staircases and deck collisions
- Improved "idle" smoothness (WIP=
- Optimized volumetric lighting on lanterns
- Tweaked ships angular drag
- Tweaked center of mass of ship
- Tweaked camera height (player view)
- Tweaked post-processing settings
- Tweaked ambient water audio
- Tweaked ship buoyancy
- Tweaked post-processing settings
- Tweaked Storm weather waves amplitude
- Tweaked safety to ship max speed
- Integrated a different rendering technique for ship trails
- Modified Whale quest location
[BUG FIXES]
- Fixed issues with global reflections
- Fixed player lantern cycles
- Fixed crafting station lookat physics quirks
- Fixed some scaling issues on ship hierarchy
- Fixed staircase clipping issues (lower decks)
- Fixed water extrude rendering issues
- Fixed issues with UI ordering
- Fixed an issue that caused some goods to be impossible to trade
- Fixed an audio global revered audio applied to foleys
- Modified "whats new?" block
We have also improved the fog in the game which gives a better and more gloomy look!
As the tech update mentioned, we are experimenting with the crew options. First out is the assigning of a helmsman, he will sail you to the next island while you explore the ship and you can also command him from any part of the ship.
We are experimenting with a ledger gives you a quick view of the monthly expenses.
Climbing the rigging and leaning on it for a better free view is also implemented int his build. You can also see we have improved the ocean a bit.
Overall the improvements have made the build more streamlined. (Please excuse the GIF quality)
Steam!
Here is a link to our steam page:
https://store.steampowered.com/app/1121220/Seas_of_Fortune/
Here you can take part in the discussions or ask any questions you want and even wish-list it!
I hope everyone has a great summer and I am already looking forward to the next update for you guys!
All the best,
Captain Tommy