GUI Mockup 2

Published May 06, 2018
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After a play-test event at our workplace, we decided to re-evaluate our priorities and begin to gradually modify our backlog accordingly.

So I decided to create a new HUD sketch that is an evolution of our previous design.

mockHud2.png.f230f250a256c5123df80eab983975b6.png

So there is now a queue that shows context-based notifications (for example, when the player goes to a store or loots money, the queue shows the player's current amount of money)

There is also a time limit / boss life bar that is big enough to be noticed by the player.

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