Hello there! It's Saturday again! Time for your favourite Weekly Update blog! This week I was lightheaded. There were a lot of things happening lately. I simply didn't have much focus.
So this means that this is going to be a short and sweet post.
Minor Updates
- Added better details to the 9th jungle challenge:
- Fixed a bunch of alignment problems with the challenge's geometries;
- Added a bunch of vegetation throughout the path;
- Fenced-off the central pond with a wooden fence:
- I've also added invisible walls to dissuade cheeky cheaters from cheating the challenge.
- Reshaded most of the gun models for consistency:
- Now, these models are much more "low-poly" than before.
- Refactored additional GUI elements.
Next Week
For next week I'm planning on finishing refactoring the GUI elements. Hopefully, we could get a 50% FPS boost, but I have to work hard on this.
I'm also planning on starting working on the public demo if I still got time. I was able to document all of the feedback I got from my patrons, but now there's only one big milestone insight: the demo!
And that's about it for this week. It was quite a relaxed week, but there's a lot of preparations for Christmas, hence the light workload.
But anyway, now that everything is settled, I'm hoping for a better performance next week!
So, see you next week and take care!