Weekly Updates #92 - Cherry Cola

Published November 14, 2020
Advertisement

Hello there! It's your boy! Time for another Weekly Update! This week there's a couple of surprises along with a couple of small updates. It's a very visual one this week, so there's a lot of pictures for the eyes to see! Let's get started, shall we?

Small Mall Updates

First, malls got another small visual update. Indeed, they now got better UV mapped floors along with new LODs meshes. Now there should be even more frames!

Next, there's also a pretty neat update with malls display items. It used to be completely dark without any details what-so-ever. I decided to add additional lights fixtures. There are now spotlight lamps hovering above each display case. It's pretty neat actually!

Next, every mall now got additional props. Every type of mall has a central counter. This counter used to be rather plain-looking with absolutely nothing on it. Now, every mall has a computer with a customer display.

There's a hidden message displayed on these, but I'll let you figure it out!

And that's about it for malls. They're looking better by the update!

New Food

Next, I was able to add two new types of food. While they can only appear in diners, they're still pretty neat!

Sub Sandwich

Sub Sandwich

A classic sandwich for classy peoples!

Hot or cold, it's always quite a delight!

Description

A 12-inches sub sandwich. It has melting cheese, tasty meat and fresh tomatoes and lettuce. It's usually completely closed, but for aesthetics reasons, it's opened here.

Stats modifiers

  • -20% AGL
  • +25% ATK
  • -5% LCK

Cherry Cola

Cherry Cola

The hot new product from your favourite cola brand!
A refreshing blend of cherries and cola.

Get it now while it's still ice-cold!

Description

A can of Pepsi inspired cherry-flavoured cola. It's a very 80s can and is Memphis design inspired.

Stats modifiers

  • +20% AGL
  • -2% ATK
  • +25% LCK

Minor Updates

  • Major overall of the cellphone object
    • Previously, due to a regression, the cellphone item didn't work as expected.
      • It was particularly true when players were in the process of clearing a room.
    • Now, it can only activate once the player has clear the room.
  • Added a system that can amplify/reduce focus changes.
  • Added the Recycling capacity:
    • When active, players have a chance to "recycle" every item they consume. (like keys, bombs or even ammo)

Next Week

Last week I've pretty much hit a plateau of lighting and decided to focus on props instead. It was kind of refreshing to go back to props, items and food modelling. Yesterday I decided to work on another type of weapon and am going to continue working on it.

So after this new type of weapon is up and running, it's going to be time to build this month's Monthly Build and start working on the first public demo!

And that's about it for this week. Thank you for your time, and see you next week!

1 likes 0 comments

Comments

Nobody has left a comment. You can be the first!
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Profile
Author
Advertisement
Advertisement