This video is showing early work on my procedural generation test bed. Everything is in javascript using ThreeJS and ThreeCSG.
0:00 - Starts with a cube generator and overriding its input parameters to change it's size.
0:12 - Showing a geometry subtraction test. This uses ThreeCSG.
0:20 - A tiled floor generator.
0:27 - A 'modular' room generator. These would be simple rooms that are made from a standard tile shape - think board games.
0:39 - A stone wall generator that follows a path to build the wall.
I'll try to record progress with these every so often. It's always fun seeing how things progress