WoA V : Day 5

Published August 12, 2017
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Today was a productive day. I did not really encounter major problems except that I had a little difficulty to make the exhaust following the enemy ships when they rotated. I happily found a small solution on the internet. I present it to you:


Public Vector2 GetPositionOfExhaust (Vector2 _vCenter, float _fDistance, float _fDirectionInRadians)
{
	Float yDifference = (float) Math.Sin (_fDirectionInRadians);
	Float xDifference = (float) Math.Cos (_fDirectionInRadians);
	Vector2 vDirection = new Vector2 (xDifference, yDifference);
	Vector2 vPrecisePositionOfSatellite = _vCenter + vDirection * _fDistance;
	Return vPrecisePositionOfSatellite;
}

This code comes from: http://xboxforums.create.msdn.com/forums/t/112011.aspx

To conclude, here some screenshots of the progress:

Day5_A.thumb.png.5ffa7630929050c033285a3ebb9f48ec.png

Day5_B.thumb.png.c6d8cc5264c986f3748d5632d35084d3.png

Day5_C.thumb.png.0efdceec7630e9022a0e5b2b5ad75931.png

Day5_D.thumb.png.1caa08e13597936a5ccfeeb735c700fb.png

Here is my objectives for Day 6:

  • Finish the tutorial
  • Make the first level
  • Start to integrate the first boss battle

 

Previous Entry WoA V : Day 4
Next Entry WoA V : Day 6
1 likes 2 comments

Comments

devMandarkk

this looks really good! Im also going to be starting my blog soon! Quick question where do you get the art for the game assets? They look really neat!

August 12, 2017 03:38 PM
stenol26

Tank you for your comment. Here's the answer for your question :

- The character was made by a friend of mine.

- The gui is a pack that I buy at this address : https://graphicriver.net/item/space-game-gui-pack/9264290

- The spaceship and background come from : https://www.gamedevmarket.net/asset/2d-space-shooter-assets-space-rage-1775/ 

- The ennemy ships come from packs on unity asset store.

- Sometings you don't see in the screenshots but you can listen when you play is the music. All my music come from : http://eliteferrex.newgrounds.com/ or https://eliteferrex.bandcamp.com/

 

August 12, 2017 03:54 PM
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