Hello everyone ! This week I worked a lot on the creation of dialogs box. These will be visible during cutscenes. To avoid writing redundant code, I created a script to create them. It will save me a lot of time. The creation did not cause me too much trouble. It was enough to know which GameMa…
Hello everybody ! The last week was dedicated to the creation of NPCs for the first cutscene of the game. Since the first cutscene takes place in the HLB (Humanity’s Last Base), there must be NPC characters to fill the base a bit. So I created 9 differents NPCs with the help of Game Character Hu…
Have a good Monday, everyone ! The last week was supposed to be devoted to the creation of the dialogs of the first cutscene but a great misfortune happened to my production hard drive. This one has finished is life in a loud crashing noise. So I had to buy another one and reinstall all my softw…
Hello everyone ! The last week was devoted to the design of the HLB base. This will be used in the introduction video of the game. In general the design went well. First of all, I had to find a futuristic tileset that made it possible to create a large pretty base. I find this tileset in the DLC…
Already 5 days since the end of the contest. Here is my post mortem. I liked my week in general. I improved my knowledge on monogame while improving my small personal game engine.
Things that went weel
- The creation of the story was very good. For those who wonder, there are 8 levels of pl…
This is the final day of the competition. I have unfortunately not finished my game but I still made a submit so that you can try what is done. You can download the game https://neonlightgames.com/woa/Assets/Submissions/sjs-studio.zip. If you want to follow me for this game, here's my twitter ac…
Already the sixth day ended. Today I worked a lot to finalize the introduction. Everything is now functional. I still have a little trick to correct and I will be able to work level 1. I hope to be able to finish it in time for the end of the contest. I am confident but you never know what can h…
Today was a productive day. I did not really encounter major problems except that I had a little difficulty to make the exhaust following the enemy ships when they rotated. I happily found a small solution on the internet. I present it to you:
Public Vector2 GetPositionOfExhaust (Vector2 _vCen…
Today I worked a lot on the first sequence of the game, the introduction of the story. I have integrated the dialogues. I had to develop a kind of cutscene manager to make it work. I integrated the whole with good music. Subsequently I started creating the tutorial level that there will be at the…
Today was a less productive day so my blog entry will be very short I have added a waypoints system that my ennemies will follow. It will evolve further before the end of the competition. I have worked hard to stabilize my engine in terms of sprites managing. Now it's more functional. Toward th…