WoA V : Day 3

Published August 09, 2017
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Today was a less productive day so my blog entry will be very short I have added a waypoints system that my ennemies will follow. It will evolve further before the end of the competition. I have worked hard to stabilize my engine in terms of  sprites managing. Now it's more functional. Toward the end of the day I began to look at how I could present my story with the dialog box. Here is a small screenshot that shows the progress:

Day3-A.thumb.png.2dc82a91af556e91987ed34e61a078dd.png

It's not perfect but I think it look very good.

Things to do tomorrow :

  • Collision detection
  • Find tileset to make my levels
Previous Entry WoA V : Day 2
Next Entry WoA V : Day 4
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Comments

slicer4ever

I really like the design for the guy!

August 10, 2017 08:15 PM
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