Fluffy trees

Published April 24, 2015
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So, I downloaded Blender 2.74 and did an experimental tree using the normals trick mentioned in the previous post. The trees do, indeed, look fluffy now:

X00JnXa.jpg
yOlMt3m.jpg

The official Blender exporter for Urho3D doesn't as yet support the normals modified by the normal edit modifier (although I was linked to a branch that looks likely to work, though I haven't as of this writing tried it out). To do the canopies, I simply exported to .OBJ and then used the AssetImporter tool to convert to Urho3D models.

That test tree is a tad on the heavyweight side. I'm still pretty poor at making trees. Still, the technique seems to work fairly well. It even works pretty well on my original test tree, to lighten it up a bit.

Old:
kWrBuN5.jpg

New:
pQ8oGV8.jpg

It could be a pretty useful technique for foliage. I really liked the looks of the trees from The Witness that SotL linked to, though I am looking for something a bit different.

Edit: Just tried the exporter branch, and it does work.
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18 likes 5 comments

Comments

unbird

That's a nice trick, they look gorgeous indeed.

April 25, 2015 07:44 AM
Ashaman73

Looks awesome, great job :D

April 25, 2015 09:52 AM
MarkS_

They look incredible!

April 25, 2015 05:23 PM
Servant of the Lord

Very nice!

The orange terrain under them almost looks like autumn tree leaves covering the ground. :)

April 25, 2015 05:47 PM
AFS
AFS

https://www.youtube.com/watch?v=1SI6rhotAkE

April 27, 2015 12:45 AM
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