Also a reminder - if there are any past journal entries you would like to turn into an article, please do so! Here's how to submit articles. I will be taking some time to go back through and find content but you guys that know what you have are welcome to dig it up on your own.
Here are your Journal Land entries from the period of 3/29 - 4/5
Welcome new Journal Land authors HellsSavior and starbasecitade!
Project Updates
- OddGames development journal - O-san covers the issues he's been having trying to get his navmesh picking to work with the addition of multiple floors to the game
- RuinValor - Birth of Talos - riuthamus has a general game update, including some concept art, a shot of the point light shadows fixed and in action, and information about new terrain, texture and multi-worlds support
- Wilhelm's Journal - Wilhelm van Huyssteen has two new video updates for Legends of Strife that cover additional features including client side collision detection, jumping and... underwear
- /* Why you crying? */ - JTippetts talks about reconciling his Lua-based framework with that of the graphics engine he is using for Goblinson Crusoe, Urho3D
- Electronic Meteor - CC Ricers lays out his plans for the game he plans to construct this month for 1 Game A Month
- Digitopia's Journal - Wild Rose drops a small update on the state of the game project and new look to the website
- The Bag of Holding - ApochPiQ updates on the process of killing off the Epoch VM - it seems to be going well
- Merry Prankster Games - gdunbar talks briefly about the main project he's starting on now that the 10FF prototype has his engine running well on iOS and Windows
- Archer Alec Devlog - HabitueGames invites all to download and check out the Archer Alec demo
- SpeedRun's Journal - SpeedRun has released a new version of his Asteroids clone
- Mark's Journal - mdwh has information and a download link to his open-source RPG project Erebus, available for Windows, Linux, Symbian and Android
Game Dev Stuffs- Chronicles of the Hieroglyph - Jason Z has a follow-up to his previous post on pipeline state monitoring, with some test results to show whether the technique is efficient or not
- Marc Mencher's Career Advice - Marc Mencher gives an overview of physical properties applied to games
- New Old Things - Endurion is up to step 93 of making a Commodore64 game and in this step he makes bosses tougher to kill
- Leadwerks Dev Blog - Josh Klint talks about his lecture at GDC and the surprising rendering power of mobile graphics chips. He also has a video of the Leadwerks expo booth and talks about getting to demo the Oculus Rift
- EWClay's Journal - EWClay begins talking about loading game data, and what he is using to get the job done. He starts with serialization
- Beginnings of the Wayward Programmer - Alpha_ProgDes shares some resources for anyone looking to get into sprite-based 2D game programming
- evolutional.co.uk - evolutional takes the idea behind Boreal Games' article on component-entity systems and applies it to .NET
Other Stuffs- Retro Grade - superman3275 has a book recommendation for anyone looking to learn more about CSS3
Beginnings of the Wayward Programmer
- Retro Grade - superman3275 has a book recommendation for anyone looking to learn more about CSS3
- Chronicles of the Hieroglyph - Jason Z has a follow-up to his previous post on pipeline state monitoring, with some test results to show whether the technique is efficient or not
Again, wonderful post. I liked the Leadworks Dev Blog!