Portraits and stuff

Published March 28, 2012
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Was kind of a busy day at work so I didn't get the chance to do a whole lot. Just some interface graphics, and a bit of work hooking up the character sheets to the interface. Also cleaned up the code behind the interface, modularized some things and removed some placeholder and temporary code. If I get a chance this evening, I want to get the inventory code hooked up, and work on a preliminary bit of code to handle the spellbook. That's if the little poop machine allows it. The poop god is a mighty and terrible god indeed.

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2 likes 5 comments

Comments

Ashaman73
Your ui looks really neat, thought the goblin portraits are a little bit hard to read. I would test a black outline or atleast a darker outline (AO like) to push out the portrait a little bit more.

You are a gimp user too, right ? In this case I would sugguest to use the layer script over [url="http://gimpscripts.com/2011/10/gimp-layer-effects/"]here[/url], it simulates most of the layering features of photoshop.
March 29, 2012 05:37 AM
Programming020195BRook
Looks great!!! Only input I can provide is to have a solid boarder around the portraits with the status bars, as they will stand out a bit more.

Great work though! :)
March 29, 2012 06:38 AM
Berkay
wooow! its incredible!!

Keep Work ! :)
March 29, 2012 04:21 PM
JTippetts
Thanks for the feedback guys. :D I'm still tweaking and adjusting the portrait process, so expect a few iterations of that in the near future.
March 30, 2012 12:53 AM
Programming020195BRook
Looking amazing none the less!
March 30, 2012 05:07 AM
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