Weekend Reading: Tales from Journal Land

posted in Gaiiden's Scroll
Published March 25, 2012
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Here are your Journal Land entries from the period of 3/02 - 3/25

Wish I could say I've had the GDC plague the past two weeks but as usual I didn't get all that sick after returning home from the conference. Just had my head down busy with work but finally this weekend I made extra sure to set lots of additional reminders for myself so I wouldn't forget to get all caught up on what's been happening in Journal Land this past... well, month pretty much tongue.png

Featured GDNet+ logo+%20bullet.png Journal Entries

Digital adventures through the third dimension logo+%20bullet.png - shadowisadog has made available the DLL project he's been working on to process XML in UDK using DLLBind and C#. It's not complete but he hopes it will help someone working along similar interests.

Pixel ? Tile ? World logo+%20bullet.png - Servant of the Lord has written an article on what to do when you need to add your own class templates to the QtCreator IDE

The Curiously Recurring Gimlet Pattern logo+%20bullet.png - jwezorek has released a prototype version of his game Syzygy, which is playable on Win32 and described by him as a "Scrabble-like word game re-imagined as a one-player action puzzle game". In a later entry he discusses how he plans to possibly port the game over to iOS

Featured Member Journal Entries

Graphics & Games... or the other way around - Matias Goldberg hs a nice post-mortem of the demo project he worked on and successfully submitted to the Intel Level Up contest. Good luck!

Life at Demergo Studios - more from the folks at Demergo, including a programmer's look at developing movement and controls for the character, thoughts from the Design Director on animating Fixbot, and more from various members of the development team.

The Bag of Holding - ApochPiQ has formally announced the creation of the Game Networking Guild to service network programmers in the industry.

There is no escape from the Washu - Washu has started up a series of entries on the new features introduced to the C++ programming language with the newest standard. So far he's covered [font=courier new,courier,monospace]auto[/font], [font=courier new,courier,monospace]decltype[/font], lambdas and functions.

Welcome to new journal authors plusnoir, fla, Boreal, _Suezo_, Dynamo_Maestro, and LiorTal!

From The Staff
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  • GameDev.net Staff Journal - jbadams talks about the new Classifieds system we are using to eventually replace the Help Wanted forum.

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    Project Updates
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    • Mobile RPG - smo97 has made further progress on his Marmalade-driven 2D iso-view RPG project. He shares some new images and goes over the character classes, dungeons and a few performance issues with the project so far
    • OddGames development journal logo+%20bullet.png - O-san has come up with a neat trick to use the normals from his game objects to create a "bumpy" surface to make his landscape less flat with no hit to frames
    • WorldAlpha.com DevBlog - worldalpha has images of the completed and textured sniper rifle model and is wondering if anyone has any feedback on the look
    • D Bits logo+%20bullet.png - Aldacron announces that he's dumping development on Dolce and moving on to a game project he's been thinking about for a while now - BorderWatch
    • Severed Infinity - include4eto has a list of the new features in his game/engine as well as a sound clip to listen to and a link to additional images
    • kseh's blog - kseh has a new build uploaded for his project as well as updated instructions and developer notes. In his entry he dicusses some of the new additions and thoughts on the gameplay so far
    • et1337 makes games - et1337 shares a list of the sort of feedback he received for the forst alpha build of Lemma, as well as some examples of the changes/tests he made that were requested by players, like a 3rd-person view and how he solved the problem of seeing your own facial features in first-person
    • Vilntus Entertainment - check out N Stewart's journal for entries on various Super Gem Thief releases on iOS and Mac as well as some media
    • Net Gnome's Vaerydian Journal - Net Gnome has some more code examples for the AI in his Vaerydian RPG project, again built off behavior trees. He also has a new gameplay video and additional gameplay code snippets for a new death-feedback mechanic and the start of a faction mechanic
    • Eating The Elephant - Greg_B has his project PlanetBall "finished" and up for download. The game is simple and there's a lot he wants to add/change but has skillfully decided to put that energy towards a new project
    • Journal of Aardvajk - Aardvajk stops by with an update on the major features added to his Opus project since last month
    • Fuzzlr - hammon shares his new project - Fuzzlr is meant to black mail you into completing real world tasks by putting the cute fuzzlr in dire situations you can only rescue it from by completing the task you assigned yourself.
    • Once a Bird - Demosthenes has two new video updates, one to demostrate the upgrade screen where players spend skill points on items and a second that shows off the new flame trail tile
    • Beals Software - Programmer16 has new video and images of his platformer prototype, including a look at the sprite sheet he's using for the main character
    • Gnoblins - Development journal of indie game - Ashaman73 is looking for feedback on the new webpage for his project Gnoblins
    • /* Why you crying? */ - JTippetts is back to musing and working on Goblinson Crusoe. Congrats also to him on his new baby boy!
    • Journal of Lee Stripp - Lee Stripp continues work on vortxGE 2.0, most notably the particle system
    • Melting Cube - cgpIce has returned with new information on Dukandia including gameplay, story outline and basic game mechanics
    • Valvatorezj's Development Journal - Valvatorezj lays out his development plans once he returns from his latest tour of duty. Thanks for your service and good luck with picking up game dev again afterwards!
    • Radioactive-Software - dgreen02 is happy and proud to announce that the Steam page for Gettysburg: Armored Warfare has gone live!

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      Game Dev Stuffs
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      • DruinkJournal - Evil Steve shares a rather inane code snippet he found lying in the SDK of a "certain big-name console"
      • D Bits logo+%20bullet.png - Aldacron uses his new BorderWatch project as an example for how to take advantage of D's array slices
      • Blue stain logo+%20bullet.png - alfith shares code that lets you use a Python script to "patch" binary files, doing things like swapping values, inserting bytes, export/remove parts of the file, and more.
      • omnomnom's RPG journal - omnomnom starts brainstorming the problem of creating graphical feedback for the actions that are being carried out in his rougelike game, which commonly "depict" these actions via text output
      • OMG NUB! logo+%20bullet.png - Tape_Worm ran up against a nasty problem regarding DX9 support for his engine and wonders if it's even worth working with. Does anyone still need DX9 video card support?
      • et1337 makes games - et1337 shares the code from his school project where he ported the essentials of his XNA deferred render over to OpenTK
      • sirkibble2's Journal - sirkibble2 has started 3D modeling and shows off some of the simple objects he's created so far to get the hang of things. Modeled in what, though?
      • Ramblings of a partialy sane programmer - blewisjr goes over Closures - what they are and why they are useful - and how to apply them to both Python 2.7 and Python 3.x
      • Beals Software - Programmer16 kindly reminds us all why copying and pasting code always seems like a great idea but usually isn't - at least, not when you aren't careful. C'mon we've all been there...
      • New Old Things - Endurion's latest step in creating a Commodor 64 game includes some gameplay balancing and cheat codes

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        Other Stuffs
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        • Crawling with ideas - ManTis is hell bent on taking over BenRyves's spot here in the Other Stuffs category. Check out his work on VIC-II and C64 programming as well as his tinker with Arduino

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          Thanks for stopping by MarlboroKing and Black-Rook
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