I've been working on a post regarding further refinement of the stuff presented in the most recent post, namely the conversion of the technique over to creating wall sets, that can be used in an editor or generation script to create any configuration of walls that fit the theme. Hopefully I can get that posted this week.
Been doing more fiddling and tweaking with Sculptris, and the character creation process. Revisited my turtle-shelled dude and made him a little more ferocious, with spikes and horns and all that jazz.
I've been working on a post regarding further refinement of the stuff presented in the most recent post, namely the conversion of the technique over to creating wall sets, that can be used in an editor or generation script to create any configuration of walls that fit the theme. Hopefully I can get that posted this week.
I've been working on a post regarding further refinement of the stuff presented in the most recent post, namely the conversion of the technique over to creating wall sets, that can be used in an editor or generation script to create any configuration of walls that fit the theme. Hopefully I can get that posted this week.
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More modeling/texturing practice
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Surface Sketching in Blender
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