I've been climbing back in the saddle, getting quite a bit done lately. In the process, I've added another neat, free library to my "standard" load-out of libraries: Recast and Detour for navigation-mesh generation and pathfinding. In a word: neat. It's a pretty powerful little library (Recast) for generating a navigation mesh from a set of input polygon data, with another little library (Detour) for searching paths within that navmesh. So far in my "try it out" phase, it's really impressed me. The generated meshes seem pretty good quality, and pathfinding is very efficient. Currently in the process of replacing all of my existing pathfinding code. The library is ZLib license, created by Mikko Mononen (formerly of Crytek, I believe). The author is currently in the midst of very active improvement of the library, including work along the lines of dynamic obstacle avoidance, efficiency improvement, etc...
Previous Entry
Oh jeez
Next Entry
Top-down games
Advertisement
Latest Entries
Mechanics of Flow in Gold Rush.
6854 views
Gold Rush
5431 views
DungeonBot3000: Inventory and Items Display
5691 views
DungeonBot3000: Postmortem
5606 views
DungeonBot3000: Boss Fight Scripting
5067 views
DungeonBot3000: Friggin Laser Beams
5626 views
DungeonBot3000: Video
4774 views
DungeonBot3000: Stats, Combat, and Items
6760 views
DungeonBot3000
4980 views
Diablo:Immortal
13826 views
Advertisement