Finally got off my lazy butt and implemented a hackish sort of terrain erosion in Accidental. Been playing with various somewhat-realistic hydrology-based models, but most either netted poor performance or poor results (due to ambiguous specifications in the tech papers, and/or my poor efforts at implementing them). Finally settled instead on one that isn't based on water flow, shallow water equations, or anything of that nature. Performs the erosion in a single pass, eroding to a specifiable degree. While it is still a tad slow on a full-resolution pass, it is specifiable to degrade the quality of the erosion as well for better performance. Here is a preliminary test. In sequence the images are: No erosion (base map), Power=0.1, Power=0.3 and power=0.5 (maximum erosion power).
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It's not perfect by any means, but it is fairly fast, and the results are acceptable.
EDIT: Some test renders of the base and fully eroded terrains:
I was wondering if it'd be too much to ask if you could expand on the algorithm you're using? I wouldn't mind being able to implement some erosion in my terrain, but I totally understand if you want to keep it under wraps.