- Object Oriented Game Programming: Robot Functions - This article explains "Robot Functions," special objects which can be used to automate variable manipulation in your game.
- Object Oriented Game Programming: The GUI Stack - This article explains how a stack data structure can be a useful way to organize interfaces in your game.
- Object Oriented Game Programming: The Scene System - This article presents an object-oriented structure for managing the various scenes in your game, from title screens to option screens to gameplay.
- Decomposing Matrices - Explains how to take a transform matrix and decompose it into scale, rotation, and translation.
- The Game Loop - Discusses various game loop implementations.
So, every Monday, when necessary, I'll be posting an entry about any new content that was added to the Resources section the previous week, in case you hadn't mosied on over yourself and looked at the Latest Articles listing to the right side of the page. So, here are the new entries:
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GTA4 Shootout Playground
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p.s. on GTA 4: You can use the ladders in the water only you've got to press triangle to get on to them (I tried using square an awful lot before I figured this out).