From what I can see, the color scale could use a little tweaking, and it seems like the smaller you make the animation range of the turbulence translation, the better the results. Although no translation seems kinda ugly. Could stand to have the other parameters tweaked, but as it stands I'm satisfied, and I am done with explosions.
/EDIT
Regarding the explosions in the last post:
You can dramatically alter the character of the created fireball by using different basis functions for the density function. All it is is a perturbed sphere, so by using different types of noise for the turbulence, you get different shapes. This image was created using a Ridged Multifractal basis rather than a Hybrid Multifractal.
And this one uses an FBM basis:
With a little more tweaking, using a constant source as a blend mask between two different varieties of noise, and changing the constant at each frame, you can even change the basis function over time.
Up next, though, is a test to see them in animation to see if they're really any good when in use.