Regardless, I'm finally done now, although I am still a bit disappointed in some things, namely the fact that I had to post the GDCA pics as a gallery this year rather than as part of the coverage article, but I'm not going to bother ranting specifically as to why - I'm too tired at this point. Hurrah for 8 hours sleep the past two days.
Now that my coverage is all done, I can finally turn to this stack of business cards I collected and start working my way towards the bottom. I've already handled some people, but I still have about 40-50 people to send emails too - a lot of whom I'll be sending pics to as well. I like idea of handing out the pics I took of people at the conference for them to use on their web pages. Of course I ask that they include a (c)GameDev.net caption, and before I send out any more I'm actually going to include a small GDNet watermark in one of the lower image corners as well. Just another way to get our name out there.
So here's the final wrap-up:
- Game Developers Choice Awards Pictures
- Bootstrapping Core Through Casual: Learn about developing casual games as a way to earn cash flow towards creating hardcore games
- Game Sketching: A look at a new way to quickly develop game ideas
- After the Party: Introversion Software One Year on from IGF 2006
- XNA Game Studio Express: A look at this new development environment for Windows and Xbox 360 games
- Controlling an Entire Theatre of War: Chris Taylor talks about the development of Supreme Commander
- New Sessions and Tutorials pictures
- New Parties and Special Events pictures
I should probably go to sleep - but I can rest when I'm dead. Or this weekend...