IfThen Software

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Journals our progress on current projects
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169 entries
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VBStrider
May 02, 2011
Placement new and memory allocation methods
While reading about memory management, I learned about something called "placement new". "Placement new" is the new C++ keyword, except you pass a memory address to it for where you want the object to be constructed. Placement new doesn't allocate memory for the object, so I suppose it is one …
927 views
VBStrider
May 01, 2011
Branch prediction, LHS, and casting with floats
While reading "Pitfalls of Object Oriented Programming" I discovered a new term: "Branch Prediction". Branch prediction is an optimization used by the CPU when it encounters a "branch" in the code. A branch is basically an if-statement; depending on some condition, execution will either contin…
1,104 views
VBStrider
April 30, 2011
Sys reqs, storage caches, animation and optimization
While reading the "The Technology of a 3D Engine" series over at Beyond3D, I had an idea: Create a PC game and optimize it for a specific set of hardware. This would be similar to writing a game for a console, and could be useful for setting the system requirements for a game. This idea is mo…
858 views
VBStrider
April 29, 2011
Constraint solver types
I spent most of the day reading about constraint solvers (as well as error correction). It seems like you can categorize constraint solvers as either sequential or simultaneous.

Sequential
Sequential solvers solve each constraint individually. Because solving one constraint could invalidate anot…
1,269 views
VBStrider
April 28, 2011
Daily game programming blog
This blog has been a little slow. One of the reasons for this is that I have been limiting it to newsletter posts only. However, there isn't always news, so some weeks a newsletter is not released.

In order to make this blog a bit more active (and interesting I hope) I have decided to repost my da…
868 views
VBStrider
April 10, 2011
Newsletter #81 - Physics and Game Logic



News

The seventh demo of the SHMUP has been released. For details, click here.


From the Programmer
Written by Invisible

Now that the SHMUP has been in development for a while, it's starting to get a bit texture heavy. Because of this, some users have been unable to run the game due to a lack of vi…
951 views
VBStrider
March 24, 2011
Newsletter #80 - Time of Intersection



News

The sixth demo of the SHMUP has been released. For details, click here.

The SHMUP is now officially an IfThen Software project. http://www.ifthensoftware.net/forums/index.php?showtopic=2231.


From the Programmer
Written by Invisible

Last week I was stuck on what should have been a simple problem:…
749 views
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VBStrider
March 18, 2011
Newsletter #79 - Heightmap Tool Complete



News

The fifth demo of our test project (a vertical scrolling SHMUP) has been released. For details, click here.


From the Programmer
Written by Invisible

The heightmap tool is finally finished! Since I decided to use the arrow keys rather than the mouse to move the tile selector, the tool was comp…
764 views
VBStrider
March 10, 2011
Newsletter #78 - Moving Enemy Ships



News

The fourth demo of our test project (a vertical scrolling SHMUP) has been released. For details, click here.


From the Programmer
Written by Invisible

I spent the majority of last week working on the alien ship's movement. They needed to enter the screen and then circle around in front of the …
688 views
VBStrider
March 04, 2011
Newsletter #77 - Destroying Aliens



News

The third demo of our test project (a vertical scrolling SHMUP) has been released. For details, click here.

Forum account registration has been reopened.
http://www.ifthensoftware.net/forums/index.php?showtopic=2201


From the Programmer
Written by Invisible

We have postponed the heightmap tool whic…
733 views
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