While reading about memory management, I learned about something called "placement new". "Placement new" is the new C++ keyword, except you pass a memory address to it for where you want the object to be constructed. Placement new doesn't allocate memory for the object, so I suppose it is one …
While reading "Pitfalls of Object Oriented Programming" I discovered a new term: "Branch Prediction". Branch prediction is an optimization used by the CPU when it encounters a "branch" in the code. A branch is basically an if-statement; depending on some condition, execution will either contin…
While reading the "The Technology of a 3D Engine" series over at Beyond3D, I had an idea: Create a PC game and optimize it for a specific set of hardware. This would be similar to writing a game for a console, and could be useful for setting the system requirements for a game. This idea is mo…
I spent most of the day reading about constraint solvers (as well as error correction). It seems like you can categorize constraint solvers as either sequential or simultaneous.
Sequential
Sequential solvers solve each constraint individually. Because solving one constraint could invalidate anot…
Sequential
Sequential solvers solve each constraint individually. Because solving one constraint could invalidate anot…
This blog has been a little slow. One of the reasons for this is that I have been limiting it to newsletter posts only. However, there isn't always news, so some weeks a newsletter is not released.
In order to make this blog a bit more active (and interesting I hope) I have decided to repost my da…
In order to make this blog a bit more active (and interesting I hope) I have decided to repost my da…
News
The seventh demo of the SHMUP has been released. For details, click here.
From the Programmer
Written by Invisible
Now that the SHMUP has been in development for a while, it's starting to get a bit texture heavy. Because of this, some users have been unable to run the game due to a lack of vi…
News
The sixth demo of the SHMUP has been released. For details, click here.
The SHMUP is now officially an IfThen Software project. http://www.ifthensoftware.net/forums/index.php?showtopic=2231.
From the Programmer
Written by Invisible
Last week I was stuck on what should have been a simple problem:…
News
The fifth demo of our test project (a vertical scrolling SHMUP) has been released. For details, click here.
From the Programmer
Written by Invisible
The heightmap tool is finally finished! Since I decided to use the arrow keys rather than the mouse to move the tile selector, the tool was comp…
News
The fourth demo of our test project (a vertical scrolling SHMUP) has been released. For details, click here.
From the Programmer
Written by Invisible
I spent the majority of last week working on the alien ship's movement. They needed to enter the screen and then circle around in front of the …
News
The third demo of our test project (a vertical scrolling SHMUP) has been released. For details, click here.
Forum account registration has been reopened.
http://www.ifthensoftware.net/forums/index.php?showtopic=2201
From the Programmer
Written by Invisible
We have postponed the heightmap tool whic…
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