IfThen Software

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Journals our progress on current projects
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169 entries
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VBStrider
February 24, 2011
Newsletter #76 - Cursed Tools



News

The second demo of our test project (a vertical scrolling SHMUP) has been released. For details, click here.

Forum account registration has been temporarily disabled.
http://www.ifthensoftware.net/forums/index.php?showtopic=2197


From the Programmer
Written by Invisible

To make it easier to create …
877 views
VBStrider
February 18, 2011
Newsletter #75 - Aeronautics and Shoot 'Em Ups



News

The first demo of our test project (a vertical scrolling SHMUP) has been released. For details, click here.


From the Programmer
Written by Invisible

Starting fresh without any wrappers around the APIs has been interesting. The code is actually a lot simpler, and I spend more time working on th…
1,040 views
VBStrider
February 03, 2011
Newsletter #74 - MMOVoices and FSM



News

The crew at MMOVoices interviewed our programmer (InvisibleMan) in their latest podcast episode: http://www.ifthensof...?showtopic=2187


From the Programmer
Written by InvisibleMan

What was originally a small detour into studying finite state machines has completely redirected development.

Due to th…
753 views
VBStrider
December 17, 2010
Newsletter #73 - Potion Chucking



News

The latest demo of SAO: Redux is version 28.3. If you are interested in trying SAO: Redux as it is being developed, feel free to stop on by the online chat and ask for the latest demo.

Changes since version 24:
-WASD can now be used to walk/crawl/fly around.
-Numpad 0 can be used to jump.
-Numpad …
1,218 views
VBStrider
December 09, 2010
Newsletter #72 - SAO:R has Graphics



News

The latest demo of SAO: Redux is version 24. If you are interested in trying SAO: Redux as it is being developed, feel free to stop on by the online chat and ask for the latest demo.


From the Programmer
Written by Invisible

SAO: Redux now has graphics other than squares, lines, and arrows. Getti…
1,204 views
VBStrider
December 02, 2010
Newsletter #71 - SAO: Redux



News

Version 1.2.5 of Stick Adventures Online has been released. In this update, the in-game chat has been replaced by the web-based chat, a help button has been added, and the ban list has been cleared.

Development has finally started again for Stick Adventures Online. The game is being recoded fr…
1,161 views
VBStrider
November 18, 2010
Newsletter #70 - Stalled Stacks



News

There is no news to report in this issue.


From the Programmer
Written by Invisible

It turns out that my previous trouble with non-penetrating rigid body simulation was actually caused by an incorrectly calculated collision normal. On vertex-vertex collisions, the normal was chosen to be pointing …
730 views
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VBStrider
November 11, 2010
Newsletter #69 - SAO Updates Soon



News

Development on Stick Adventures Online will be starting very soon. Check the game's website to see our progress till then.


From the Programmer
Written by Invisible

I've spent the last 4-5 months studying physics. I'll need that knowledge for Merki, the SAO updates, and probably every other proje…
1,000 views
VBStrider
June 20, 2010
Newsletter #68 - Merki Concept Art



News

New concept art for Merki has been released, along with a look at the artwork pipeline.







From the Programmer
Written by Invisible

Last week I created a model viewer for our artist, GreyKnight. I was unable to find a 3D modeling program which allowed enough fine-tuning of the camera and projection.…
688 views
VBStrider
June 12, 2010
Newsletter #67 - Merki



News

The codename for our main project has been revealed as "Merki" and a forum for it has been created. http://www.ifthensoftware.net/forums/index.php?showforum=41


From the Programmer
Written by Invisible

I've been learning how to create and use projection and view matrices. Tiles are created as 3D …
1,179 views
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