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Journals our progress on current projects
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VBStrider
March 02, 2015
Devlog #17: The Livestream
Over the last month we've had fun doing the livestream. We made new friends and everyone had a great time during this month-long experiment.

After a month of livestreaming, we've discovered that we can't maintain the same level of production that we could before.

So we are no longer able to continue …
2,445 views
VBStrider
February 26, 2015
Devlog #16: The Bugs are Fixed... I Think
Well, the good news is that this works!



I finally managed to fix pulling across map borders. You still aren't moving your target... But at least you are not longer getting stuck.

I still had a host of small bugs to fix today, this being one of them:



Fortunately, I managed to get most of the bugs fixed…
2,347 views
VBStrider
February 25, 2015
Devlog #15: Pulling is Buggy
The Pulling Mechanic

So, today I started work on the "pulling" mechanic. This mechanic allows you to pull other characters around the map. Such a feature would be useful in combat, and would also aid in forcing characters out of choke points.

I decided to get it working in a simple situation first: N…
2,211 views
VBStrider
February 24, 2015
Devlog #14: The World of Volund has been Mapped!
Grabbing Sprite

Today started off with a relatively easy task: Add in a "grabbing" sprite for when a character grabs on to another.

I started off with getting things setup to add the sprite to the character's spritesheet. This went well, however I discovered something surprising: It was already there…
2,517 views
VBStrider
February 24, 2015
Devlog #13: New Version and Lots of Fan Art
Name Tags

Due to popular request, "name" tags have been added at the last minute. The name is simply an incrementing number, but it allows you to identify each other while playing.

[size=2]Fanart by SurvivorTuga:



The Caboose has been Found

I finally fixed the bug that was causing the third character i…
2,593 views
VBStrider
February 20, 2015
Devlog #12: The Mystery of the Vanishing Caboose
It was a dark and stormy night...

No, not really. Although the morning certainly started off cold!

Bugs, Bugs, and um... Bugs

Today was full of bug fixing, which I expected going into it. The day started off with implementing the final part of the "grabber dragged along" mechanic: Slowing the speed o…
2,582 views
VBStrider
February 19, 2015
Devlog #11: Choo-Choo!
Uh... That Shouldn't be Happening

So today started off with fixing a rather odd bug. You see, the- Uh... Well. This is easier shown than described:



So. That was happening. Fortunately I managed to fix it (not without the help of the livestream viewers in the chat - thanks!)

The problem, like with most…
2,240 views
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VBStrider
February 18, 2015
Volund Livestream for 2/18/2015 - 2D MMORPG Game Development
Today's game development livestream is starting at 8:30am PST!


Schedule

On today's livestream, Mike will be working on the "grabber dragged along" mechanic. He started work on this mechanic in yesterday's stream, and it's making very good headway!

The "grabber dragged along" mechanic will cause a cha…
2,707 views
VBStrider
February 18, 2015
Devlog #10: A New Mechanic and Helpful Bug Fixing
Hindering Movement is Finished

The biggest news I have today is that the "hindering movement" mechanic is finally finished! Here is an animated gif of it in action:



With this mechanic, you can approach another character, grab on to them, and then prevent them from moving away quickly. After grabbing …
2,241 views
VBStrider
February 17, 2015
Devlog #9: Holding Hands and Fast Iterations
Engine Doesn't Allow Fast Enough Prototyping

Well, I have learned one thing over the past few iterations: Adding game mechanics takes a long time. A very long time. Just the framework for the grabbing feature has been in development for the past couple months.

So, I've identified a problem. Now what…
2,330 views
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