Download: Areum Pre-alpha v0.0.0.250
Combat is finished! This version has quite a few changes:
Combat is finished! This version has quite a few changes:
- Attacks are now limited by an attack speed.
- Characters now have health, which decreases as they are attacked; when a character's health reaches zero, it dies.
- I've added combat messages so that you can tell w…
Download: Areum Pre-alpha v0.0.0.248
I've added in very basic combat: You can press the A key while standing next to and facing a character, and that character will die (including PCs). Because there is no respawning though, you might run out of targets quickly; if this happens, please let me know a…
I've added in very basic combat: You can press the A key while standing next to and facing a character, and that character will die (including PCs). Because there is no respawning though, you might run out of targets quickly; if this happens, please let me know a…
The NPC feature is finished! Areum Pre-alpha v0.0.0.238
The bug where you were sometimes stuck at the login screen should now be fixed, as well as the bug where the map name would sometimes be replaced with "Static". Both of these were because of a race condition, and I'm happy to have them gone!
Th…
The bug where you were sometimes stuck at the login screen should now be fixed, as well as the bug where the map name would sometimes be replaced with "Static". Both of these were because of a race condition, and I'm happy to have them gone!
Th…
Here is the download link to the new version: Areum Pre-alpha v0.0.0.237
The AI for the goblins has been improved; they will now chase you around relentlessly if you get too close. Otherwise they will
just walk around randomly. You can also get a description of each character by left-clicking on them…
The AI for the goblins has been improved; they will now chase you around relentlessly if you get too close. Otherwise they will
just walk around randomly. You can also get a description of each character by left-clicking on them…
First off, here is the download link: Areum Pre-alpha v0.0.0.236
I've added some goblins to the map, and NPCs now have very basic AI.
Adding the goblins was fairly easy, thanks to the way the content pipeline is designed (it's data-driven), although I was stuck for a while trying to figure out why th…
I've added some goblins to the map, and NPCs now have very basic AI.
Adding the goblins was fairly easy, thanks to the way the content pipeline is designed (it's data-driven), although I was stuck for a while trying to figure out why th…
Here is the download link to the latest version: Areum Pre-alpha v0.0.0.235
NPCs can no longer be walked through, and a slight sprite offset between NPCs and PCs has been fixed. Sort of a small update from the player's point of view, but I've made some internal improvements as well. Characters (wh…
NPCs can no longer be walked through, and a slight sprite offset between NPCs and PCs has been fixed. Sort of a small update from the player's point of view, but I've made some internal improvements as well. Characters (wh…
It's been a while since I last posted on here... Hello again!
A few months back, we started work on a new project named Areum, a 2D top-down MMORPG in a medieval fantasy setting. We have been working hard on this game, and we are now able to show something.
Here are a few screenshots of the game. Ple…
A few months back, we started work on a new project named Areum, a 2D top-down MMORPG in a medieval fantasy setting. We have been working hard on this game, and we are now able to show something.
Here are a few screenshots of the game. Ple…
Because I'm getting into the section on memory (and some parts of yesterday's example made me curious, particularly the RAS-to-CAS delay) I have decided to research RAM again. I did quite a bit of research in this area about a month ago, so a lot of this is review and should go by relative…
A predicated instruction is an instruction whose execution depends on the result of a true/false test. Another way to look at it is a single instruction for code like the following:
if (a > b) c = 6;
Predicated instructions can help to reduce the number of branches in your code, which ma…
Trying out a different work schedule, so my blog entries may be a little erratic while I work out some of the kinks. So anyways, this blog post is for yesterday.
Today I learned about a couple new techniques. The first one is something called "very long instruction word" (VLIW). In VLIW, a sin…
Today I learned about a couple new techniques. The first one is something called "very long instruction word" (VLIW). In VLIW, a sin…
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