The devlog of my online RPG, of which I am making videos showing the progress and features of the game.
While the spell system has been in the game for a long time, it has been mostly in a very primitive form. The introduction of factions allowed me to clearly define who is a friend and who is a foe. That had an immediate impact in the spells, because now I can make rules of who can be the target …
Yesterday I published one more devlog entry of my project.
On this video I talk about character customisation and animations. There is a lot of room for improvements, especially the animations department, but it's OK for now and I will move forward to NPC scripting, and polish the animations…
As usual, my video devlog: https://www.youtube.com/channel/UCyOt8sPTqNxRseUzpzUEQQg
The system supports loading of the human male models with different features and armor.
Previously, the NPC were all loaded with the same hardcoded item set. Now I can define how each NPC looks like in th…
Quick update on the lightning.
The initial login scren was quite a roughly slapped prototype, so I just gave it a little touch and also changed the camera to perspective. Just a quick touch and it looks better. It does still need a lot of work, but since I am not sure yet of the direction of…
The login screen hasn't really seen any change since the start.
Because I want soon to do some tests with volunteers, I thought it was a good time to get a basic login screen background going. Let me know your thoughts on the comments below.
My video devlog: https://www.youtube.com/chann…
On the previous post, I showed a screenshot of the human male model in the game, but without armor.
But before diving into the update, you can also check my video devlog at:
https://www.youtube.com/channel/UCyOt8sPTqNxRseUzpzUEQQg
Lately I have been working on loading them with armor…
Here's a very short update.
The human models are in the game. Here is the male model, with no gear on and all the same predefined features, like skin color, face and hair. The server is sending the same definitions for every model as it is, and the next step is to allow to change these value…